using UnityEngine; using UnityEngine.SceneManagement; namespace Cryville.Crtr.Config { public class ConfigScene : MonoBehaviour { [SerializeField] Transform m_content; public void SwitchCategory(GameObject cat) { foreach (Transform c in m_content) { c.gameObject.SetActive(false); } cat.SetActive(true); } public void ReturnToMenu() { GameObject.Find("Master").GetComponent().ShowMenu(); #if UNITY_5_5_OR_NEWER SceneManager.UnloadSceneAsync("Config"); #elif UNITY_5_3_OR_NEWER SceneManager.UnloadScene("Config"); #endif } } }