Add frame list in skin data structure. Remove Cocos2d Plist support.
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@@ -5,7 +5,7 @@ using Logger = Cryville.Common.Logger;
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namespace Cryville.Crtr.Components {
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public class SpriteInfo {
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public string FrameName;
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public Cocos2dFrames.Frame Frame {
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public SpriteFrame Frame {
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get;
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private set;
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}
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