Add frame list in skin data structure. Remove Cocos2d Plist support.
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@@ -1,7 +1,6 @@
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#define BUILD
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using Cryville.Common;
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using Cryville.Common.Plist;
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using Cryville.Crtr.Config;
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using Cryville.Crtr.Event;
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using Newtonsoft.Json;
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@@ -26,8 +25,7 @@ namespace Cryville.Crtr {
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Ruleset ruleset;
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PdtRuleset pruleset;
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Dictionary<string, Texture2D> texs;
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public static Dictionary<string, Cocos2dFrames.Frame> frames;
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List<Cocos2dFrames> plists;
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public static Dictionary<string, SpriteFrame> frames;
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readonly Queue<string> texLoadQueue = new Queue<string>();
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#if UNITY_5_4_OR_NEWER
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@@ -353,6 +351,13 @@ namespace Cryville.Crtr {
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string.Format("{0}/skins/{1}/{2}/.umgs", Game.GameDataPath, rulesetFile.Directory.Name, _rscfg.generic.Skin)
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);
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if (!skinFile.Exists) throw new FileNotFoundException("Skin not found\nPlease specify an available skin in the config");
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using (StreamReader reader = new StreamReader(skinFile.FullName, Encoding.UTF8)) {
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skin = JsonConvert.DeserializeObject<Skin>(reader.ReadToEnd(), new JsonSerializerSettings() {
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MissingMemberHandling = MissingMemberHandling.Error
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});
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if (skin.format != 1) throw new FormatException("Invalid skin file version");
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}
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loadThread = new Thread(new ParameterizedThreadStart(Load));
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loadThread.Start(new LoadInfo() {
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chartFile = chartFile,
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@@ -363,10 +368,10 @@ namespace Cryville.Crtr {
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Logger.Log("main", 0, "Load/MainThread", "Loading textures...");
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texloadtimer = new diag::Stopwatch();
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texloadtimer.Start();
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frames = new Dictionary<string, SpriteFrame>();
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texs = new Dictionary<string, Texture2D>();
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var flist = skinFile.Directory.GetFiles("*.png");
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foreach (FileInfo f in flist) {
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texLoadQueue.Enqueue(f.FullName);
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foreach (var f in skin.frames) {
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texLoadQueue.Enqueue(Path.Combine(skinFile.Directory.FullName, f));
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}
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}
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@@ -375,13 +380,12 @@ namespace Cryville.Crtr {
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diag::Stopwatch timer = new diag::Stopwatch();
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timer.Reset(); timer.Start();
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Logger.Log("main", 0, "Load/Prehandle", "Prehandling (iteration 3)");
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foreach (var i in plists) i.Init(texs);
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foreach (var t in texs) {
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if (frames.ContainsKey(t.Key)) {
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Logger.Log("main", 3, "Load/Prehandle", "Duplicated texture name: {0}", t.Key);
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continue;
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}
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var f = new Cocos2dFrames.Frame(t.Value);
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var f = new SpriteFrame(t.Value);
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f.Init();
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frames.Add(t.Key, f);
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}
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@@ -559,23 +563,9 @@ namespace Cryville.Crtr {
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void LoadSkin(FileInfo file) {
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DirectoryInfo dir = file.Directory;
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Logger.Log("main", 0, "Load/WorkerThread", "Loading skin: {0}", file);
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using (StreamReader reader = new StreamReader(file.FullName, Encoding.UTF8)) {
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skin = JsonConvert.DeserializeObject<Skin>(reader.ReadToEnd(), new JsonSerializerSettings() {
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MissingMemberHandling = MissingMemberHandling.Error
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});
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if (skin.format != 1) throw new FormatException("Invalid skin file version");
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skin.LoadPdt(dir);
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pskin = skin.Root;
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pskin.Optimize(etor);
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}
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plists = new List<Cocos2dFrames>();
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frames = new Dictionary<string, Cocos2dFrames.Frame>();
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foreach (FileInfo f in file.Directory.GetFiles("*.plist")) {
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var pobj = PlistConvert.Deserialize<Cocos2dFrames>(f.FullName);
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plists.Add(pobj);
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foreach (var i in pobj.frames)
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frames.Add(StringUtils.TrimExt(i.Key), i.Value);
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}
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skin.LoadPdt(dir);
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pskin = skin.Root;
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pskin.Optimize(etor);
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}
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#endregion
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}
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