Add frame list in skin data structure. Remove Cocos2d Plist support.

This commit is contained in:
2022-11-17 17:19:31 +08:00
parent cd8aa0e65c
commit fd9e2ce409
13 changed files with 127 additions and 1140 deletions

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@@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: 925f95cb7c6644a4695b2701d42e1ea2
folderAsset: yes
timeCreated: 1606989037
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,49 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
namespace Cryville.Common.Plist {
public class PlistConvert {
public static T Deserialize<T>(string file) {
return (T)Deserialize(typeof(T), PlistCS.Plist.readPlist(file));
}
public static object Deserialize(Type type, object obj, Binder binder = null) {
if (binder == null)
binder = BinderAttribute.CreateBinderOfType(type);
if (obj is IList) {
var lobj = (List<object>)obj;
foreach (var i in lobj) {
throw new NotImplementedException(); // TODO
}
}
else if (obj is IDictionary) {
var dobj = (Dictionary<string, object>)obj;
if (typeof(IDictionary).IsAssignableFrom(type)) {
var result = (IDictionary)ReflectionHelper.InvokeEmptyConstructor(type);
var it = type.GetGenericArguments()[1];
foreach (var i in dobj) {
var value = Deserialize(it, i.Value, binder);
result.Add(i.Key, value);
}
return result;
}
else {
var result = ReflectionHelper.InvokeEmptyConstructor(type);
foreach (var i in dobj) {
var imis = type.GetMember(i.Key);
if (imis.Length == 0) continue;
var imi = imis[0];
var it = ReflectionHelper.GetMemberType(imi);
var value = Deserialize(it, i.Value, binder);
ReflectionHelper.SetValue(imi, result, value, binder);
}
return result;
}
}
else return obj;
throw new Exception(); // TODO
}
}
}

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@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 3bc71e8b62d4022409aa5518bbf3a7d8
timeCreated: 1608801352
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,7 +1,6 @@
#define BUILD
using Cryville.Common;
using Cryville.Common.Plist;
using Cryville.Crtr.Config;
using Cryville.Crtr.Event;
using Newtonsoft.Json;
@@ -26,8 +25,7 @@ namespace Cryville.Crtr {
Ruleset ruleset;
PdtRuleset pruleset;
Dictionary<string, Texture2D> texs;
public static Dictionary<string, Cocos2dFrames.Frame> frames;
List<Cocos2dFrames> plists;
public static Dictionary<string, SpriteFrame> frames;
readonly Queue<string> texLoadQueue = new Queue<string>();
#if UNITY_5_4_OR_NEWER
@@ -353,6 +351,13 @@ namespace Cryville.Crtr {
string.Format("{0}/skins/{1}/{2}/.umgs", Game.GameDataPath, rulesetFile.Directory.Name, _rscfg.generic.Skin)
);
if (!skinFile.Exists) throw new FileNotFoundException("Skin not found\nPlease specify an available skin in the config");
using (StreamReader reader = new StreamReader(skinFile.FullName, Encoding.UTF8)) {
skin = JsonConvert.DeserializeObject<Skin>(reader.ReadToEnd(), new JsonSerializerSettings() {
MissingMemberHandling = MissingMemberHandling.Error
});
if (skin.format != 1) throw new FormatException("Invalid skin file version");
}
loadThread = new Thread(new ParameterizedThreadStart(Load));
loadThread.Start(new LoadInfo() {
chartFile = chartFile,
@@ -363,10 +368,10 @@ namespace Cryville.Crtr {
Logger.Log("main", 0, "Load/MainThread", "Loading textures...");
texloadtimer = new diag::Stopwatch();
texloadtimer.Start();
frames = new Dictionary<string, SpriteFrame>();
texs = new Dictionary<string, Texture2D>();
var flist = skinFile.Directory.GetFiles("*.png");
foreach (FileInfo f in flist) {
texLoadQueue.Enqueue(f.FullName);
foreach (var f in skin.frames) {
texLoadQueue.Enqueue(Path.Combine(skinFile.Directory.FullName, f));
}
}
@@ -375,13 +380,12 @@ namespace Cryville.Crtr {
diag::Stopwatch timer = new diag::Stopwatch();
timer.Reset(); timer.Start();
Logger.Log("main", 0, "Load/Prehandle", "Prehandling (iteration 3)");
foreach (var i in plists) i.Init(texs);
foreach (var t in texs) {
if (frames.ContainsKey(t.Key)) {
Logger.Log("main", 3, "Load/Prehandle", "Duplicated texture name: {0}", t.Key);
continue;
}
var f = new Cocos2dFrames.Frame(t.Value);
var f = new SpriteFrame(t.Value);
f.Init();
frames.Add(t.Key, f);
}
@@ -559,23 +563,9 @@ namespace Cryville.Crtr {
void LoadSkin(FileInfo file) {
DirectoryInfo dir = file.Directory;
Logger.Log("main", 0, "Load/WorkerThread", "Loading skin: {0}", file);
using (StreamReader reader = new StreamReader(file.FullName, Encoding.UTF8)) {
skin = JsonConvert.DeserializeObject<Skin>(reader.ReadToEnd(), new JsonSerializerSettings() {
MissingMemberHandling = MissingMemberHandling.Error
});
if (skin.format != 1) throw new FormatException("Invalid skin file version");
skin.LoadPdt(dir);
pskin = skin.Root;
pskin.Optimize(etor);
}
plists = new List<Cocos2dFrames>();
frames = new Dictionary<string, Cocos2dFrames.Frame>();
foreach (FileInfo f in file.Directory.GetFiles("*.plist")) {
var pobj = PlistConvert.Deserialize<Cocos2dFrames>(f.FullName);
plists.Add(pobj);
foreach (var i in pobj.frames)
frames.Add(StringUtils.TrimExt(i.Key), i.Value);
}
skin.LoadPdt(dir);
pskin = skin.Root;
pskin.Optimize(etor);
}
#endregion
}

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@@ -1,176 +0,0 @@
using Cryville.Common;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text.RegularExpressions;
using UnityEngine;
namespace Cryville.Crtr {
[BinderAttribute(typeof(Cocos2dFramesBinder))]
public class Cocos2dFrames {
public Metadata metadata;
public class Metadata {
public int format;
public Vector2 size;
public string textureFileName;
}
public Dictionary<string, Frame> frames;
public class Frame {
#pragma warning disable IDE1006
Rect _frame;
public Rect frame {
get { return _frame; }
set { _frame = value; }
}
public Rect textureRect {
get { return _frame; }
set { _frame = value; }
}
bool _rotated = false;
public bool rotated {
get { return _rotated; }
set { _rotated = value; }
}
public bool textureRotated {
get { return _rotated; }
set { _rotated = value; }
}
#pragma warning restore IDE1006
public Vector2 offset;
public Rect sourceColorRect;
public Vector2 sourceSize;
private Rect _uv;
private Vector2[] cuv;
public Rect UV {
get {
return _uv;
}
private set {
_uv = value;
float x0 = Mathf.Min(_uv.xMin, _uv.xMax);
float x1 = Mathf.Max(_uv.xMin, _uv.xMax);
float y0 = Mathf.Min(_uv.yMin, _uv.yMax);
float y1 = Mathf.Max(_uv.yMin, _uv.yMax);
if (_rotated) cuv = new Vector2[]{
new Vector2(x0, y1),
new Vector2(x1, y0),
new Vector2(x0, y0),
new Vector2(x1, y1),
};
else cuv = new Vector2[]{
new Vector2(x0, y0),
new Vector2(x1, y1),
new Vector2(x1, y0),
new Vector2(x0, y1),
};
}
}
public Vector2 GetUV(Vector2 uv) {
return GetUV(uv.x, uv.y);
}
public Vector2 GetUV(float u, float v) {
Vector2 uv00 = cuv[0], uv11 = cuv[1],
uv10 = cuv[2], uv01 = cuv[3];
return (1 - u - v) * uv00
+ u * uv10
+ v * uv01
+ u * v * (uv00 + uv11 - uv10 - uv01);
}
public Texture2D Texture {
get;
private set;
}
public Vector2 Size {
get {
return new Vector2(Texture.width, Texture.height);
}
}
public void Init() {
if (Texture == null)
throw new InvalidOperationException(); // TODO
_frame = new Rect(Vector2.zero, Size);
var w = _frame.width;
var h = _frame.height;
float x = _frame.x / w;
float y = 1 - _frame.y / h;
float tw = (_rotated ? _frame.height : _frame.width) / w;
float th = (_rotated ? _frame.width : _frame.height) / h;
if (_rotated) UV = new Rect(x, y, tw, -th);
else UV = new Rect(x, y, tw, -th);
}
public void Init(int w, int h, Texture2D _base) {
if (Texture != null)
throw new InvalidOperationException(); // TODO
Texture = _base;
float x = _frame.x / w;
float y = 1 - _frame.y / h;
float tw = (_rotated ? _frame.height : _frame.width) / w;
float th = (_rotated ? _frame.width : _frame.height) / h;
if (_rotated) UV = new Rect(x, y, tw, -th);
else UV = new Rect(x, y, tw, -th);
}
public Frame() { }
public Frame(Texture2D tex) {
Texture = tex;
}
}
Texture2D _base;
public void Init(Dictionary<string, Texture2D> texs) {
_base = texs[StringUtils.TrimExt(metadata.textureFileName)];
var w = (int)metadata.size.x;
var h = (int)metadata.size.y;
if (w == 0 || h == 0) {
w = _base.width;
h = _base.height;
}
foreach (var f in frames) {
f.Value.Init(w, h, _base);
}
}
}
public class Cocos2dFramesBinder : EmptyBinder {
public override object ChangeType(object value, Type type, CultureInfo culture) {
if (value is string) {
var str = (string)value;
if (type == typeof(Rect)) {
var m = Regex.Match(str, @"^{({.*?}),({.*?})}$");
var p = (Vector2)ChangeType(m.Groups[1].Value, typeof(Vector2), culture);
var s = (Vector2)ChangeType(m.Groups[2].Value, typeof(Vector2), culture);
return new Rect(p, s);
}
else if (type == typeof(Vector2)) {
var m = Regex.Match(str, @"^{(.*?),(.*?)}$");
var w = float.Parse(m.Groups[1].Value);
var h = float.Parse(m.Groups[2].Value);
return new Vector2(w, h);
}
}
else if (typeof(IDictionary).IsAssignableFrom(value.GetType())) {
var dict = (IDictionary)value;
if (type == typeof(Rect)) {
var x = float.Parse((string)dict["x"]);
var y = float.Parse((string)dict["y"]);
var w = float.Parse((string)dict["w"]);
var h = float.Parse((string)dict["h"]);
return new Rect(x, y, w, h);
}
else if (type == typeof(Vector2)) {
var w = float.Parse((string)dict["w"]);
var h = float.Parse((string)dict["h"]);
return new Vector2(w, h);
}
}
return base.ChangeType(value, type, culture);
}
}
}

View File

@@ -5,7 +5,7 @@ using Logger = Cryville.Common.Logger;
namespace Cryville.Crtr.Components {
public class SpriteInfo {
public string FrameName;
public Cocos2dFrames.Frame Frame {
public SpriteFrame Frame {
get;
private set;
}

View File

@@ -23,6 +23,8 @@ namespace Cryville.Crtr {
[JsonRequired]
public string pdt;
public List<string> frames = new List<string>();
[JsonIgnore]
public PdtSkin Root { get; private set; }

View File

@@ -0,0 +1,109 @@
using System;
using UnityEngine;
namespace Cryville.Crtr {
public class SpriteFrame {
#pragma warning disable IDE1006
Rect _frame;
public Rect frame {
get { return _frame; }
set { _frame = value; }
}
public Rect textureRect {
get { return _frame; }
set { _frame = value; }
}
bool _rotated = false;
public bool rotated {
get { return _rotated; }
set { _rotated = value; }
}
public bool textureRotated {
get { return _rotated; }
set { _rotated = value; }
}
#pragma warning restore IDE1006
public Vector2 offset;
public Rect sourceColorRect;
public Vector2 sourceSize;
private Rect _uv;
private Vector2[] cuv;
public Rect UV {
get {
return _uv;
}
private set {
_uv = value;
float x0 = Mathf.Min(_uv.xMin, _uv.xMax);
float x1 = Mathf.Max(_uv.xMin, _uv.xMax);
float y0 = Mathf.Min(_uv.yMin, _uv.yMax);
float y1 = Mathf.Max(_uv.yMin, _uv.yMax);
if (_rotated) cuv = new Vector2[]{
new Vector2(x0, y1),
new Vector2(x1, y0),
new Vector2(x0, y0),
new Vector2(x1, y1),
};
else cuv = new Vector2[]{
new Vector2(x0, y0),
new Vector2(x1, y1),
new Vector2(x1, y0),
new Vector2(x0, y1),
};
}
}
public Vector2 GetUV(Vector2 uv) {
return GetUV(uv.x, uv.y);
}
public Vector2 GetUV(float u, float v) {
Vector2 uv00 = cuv[0], uv11 = cuv[1],
uv10 = cuv[2], uv01 = cuv[3];
return (1 - u - v) * uv00
+ u * uv10
+ v * uv01
+ u * v * (uv00 + uv11 - uv10 - uv01);
}
public Texture2D Texture {
get;
private set;
}
public Vector2 Size {
get {
return new Vector2(Texture.width, Texture.height);
}
}
public void Init() {
if (Texture == null)
throw new InvalidOperationException(); // TODO
_frame = new Rect(Vector2.zero, Size);
var w = _frame.width;
var h = _frame.height;
float x = _frame.x / w;
float y = 1 - _frame.y / h;
float tw = (_rotated ? _frame.height : _frame.width) / w;
float th = (_rotated ? _frame.width : _frame.height) / h;
if (_rotated) UV = new Rect(x, y, tw, -th);
else UV = new Rect(x, y, tw, -th);
}
public void Init(int w, int h, Texture2D _base) {
if (Texture != null)
throw new InvalidOperationException(); // TODO
Texture = _base;
float x = _frame.x / w;
float y = 1 - _frame.y / h;
float tw = (_rotated ? _frame.height : _frame.width) / w;
float th = (_rotated ? _frame.width : _frame.height) / h;
if (_rotated) UV = new Rect(x, y, tw, -th);
else UV = new Rect(x, y, tw, -th);
}
public SpriteFrame() { }
public SpriteFrame(Texture2D tex) {
Texture = tex;
}
}
}