Add sound offset for ruleset config.
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@@ -368,6 +368,7 @@ namespace Cryville.Crtr {
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});
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});
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}
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}
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sv = _rscfg.generic.ScrollVelocity;
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sv = _rscfg.generic.ScrollVelocity;
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soundOffset += _rscfg.generic.SoundOffset;
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FileInfo skinFile = new FileInfo(
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FileInfo skinFile = new FileInfo(
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string.Format("{0}/skins/{1}/{2}/.umgs", Game.GameDataPath, rulesetFile.Directory.Name, _rscfg.generic.Skin)
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string.Format("{0}/skins/{1}/{2}/.umgs", Game.GameDataPath, rulesetFile.Directory.Name, _rscfg.generic.Skin)
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@@ -12,6 +12,12 @@ namespace Cryville.Crtr.Config {
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[JsonProperty("skin")]
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[JsonProperty("skin")]
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public string Skin { get; set; }
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public string Skin { get; set; }
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[Category("gameplay")]
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[JsonProperty("sound_offset")]
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[Step(0.04f)]
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[Precision(1e-3)]
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public float SoundOffset { get; set; }
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[Category("deprecated")][Obsolete]
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[Category("deprecated")][Obsolete]
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[JsonProperty("scroll_velocity")][DefaultValue(1)]
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[JsonProperty("scroll_velocity")][DefaultValue(1)]
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[LogarithmicScale][Step(0.5f)][Precision(1e-1)]
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[LogarithmicScale][Step(0.5f)][Precision(1e-1)]
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@@ -19,6 +25,7 @@ namespace Cryville.Crtr.Config {
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public Generic() {
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public Generic() {
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Skin = "";
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Skin = "";
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SoundOffset = 0;
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ScrollVelocity = 1;
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ScrollVelocity = 1;
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}
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}
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}
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}
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