Pull down UnityNetworkTask
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@@ -92,15 +92,6 @@ namespace Cryville.Common.Unity {
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/// A network task.
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/// </summary>
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public abstract class NetworkTask {
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protected NetworkTask(string uri) {
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Uri = uri;
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}
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/// <summary>
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/// The URI of the resource.
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/// </summary>
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public string Uri { get; private set; }
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/// <summary>
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/// Whether the task is cancelled.
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/// </summary>
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@@ -109,40 +100,56 @@ namespace Cryville.Common.Unity {
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/// <summary>
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/// Cancels the task.
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/// </summary>
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public virtual void Cancel() {
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public void Cancel() {
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Cancelled = true;
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OnCancel();
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}
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protected virtual void OnCancel() { }
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#if UNITY_5_4_OR_NEWER
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protected UnityWebRequest www;
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/// <summary>
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/// Starts the task.
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/// </summary>
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public virtual void Start() {
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www = new UnityWebRequest(Uri);
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www.SendWebRequest();
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}
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public abstract void Start();
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/// <summary>
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/// Gets whether the task is done.
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/// </summary>
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/// <returns>Whether the task is done.</returns>
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public virtual bool Done() {
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public abstract bool Done();
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}
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/// <summary>
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/// A Unity network task.
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/// </summary>
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public abstract class UnityNetworkTask : NetworkTask {
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protected UnityNetworkTask(string uri) {
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Uri = uri;
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}
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/// <summary>
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/// The URI of the resource.
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/// </summary>
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public string Uri { get; private set; }
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#if UNITY_5_4_OR_NEWER
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protected UnityWebRequest www;
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/// <inheritdoc />
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public override void Start() {
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www = new UnityWebRequest(Uri);
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www.SendWebRequest();
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}
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/// <inheritdoc />
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public override bool Done() {
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if (!www.isDone) return false;
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return true;
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}
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#else
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protected WWW www;
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/// <summary>
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/// Starts the task.
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/// </summary>
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/// <inheritdoc />
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public virtual void Start() {
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www = new WWW(Uri);
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}
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/// <summary>
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/// Gets whether the task is done.
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/// </summary>
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/// <returns>Whether the task is done.</returns>
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/// <inheritdoc />
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public virtual bool Done() {
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if (!www.isDone) return false;
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return true;
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@@ -150,9 +157,9 @@ namespace Cryville.Common.Unity {
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#endif
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}
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/// <summary>
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/// A <see cref="NetworkTask" /> that loads a texture.
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/// A <see cref="UnityNetworkTask" /> that loads a texture.
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/// </summary>
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public class LoadTextureTask : NetworkTask {
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public class LoadTextureTask : UnityNetworkTask {
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/// <summary>
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/// Creates an instance of the <see cref="LoadTextureTask" /> class.
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/// </summary>
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