Fix position anchoring. (2)
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@@ -13,9 +13,12 @@ namespace Cryville.Crtr {
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SectionalGameObject[] sgos;
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bool sflag; // Did pre-graphical update
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Vector3 spos; // Start position offset
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Vector3 ppt = Vector3.zero; // Previous point
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Vector3 ppt = Vector3.zero; // Previous screen point
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Vector3 plp = Vector3.zero; // Previous local point
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Vector3 pwp = Vector3.zero; // Previous world point
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Vector3 ppwp = Vector3.zero; // Previous parent world point
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double ptime; // Previous time
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float length;
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@@ -28,11 +31,16 @@ namespace Cryville.Crtr {
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protected override void StartPreGraphicalUpdate(ContainerState s) {
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base.StartPreGraphicalUpdate(s);
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spos = Vector3.zero;
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sflag = true;
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pwp = Parent != null ? Parent.Position : Vector3.zero;
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TransformAwake(s);
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}
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protected override void StartGraphicalUpdate(ContainerState s) {
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base.StartGraphicalUpdate(s);
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if (RootTransform) {
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if (!sflag && Parent != null) { // No pre-graphical update; inherit from parent
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spos = Parent.Position + (Vector3)s.ScreenPoint - (Vector3)s.Parent.ScreenPoint;
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}
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TransformAwake(s);
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var p = Position;
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foreach (var i in sgos) {
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@@ -42,7 +50,7 @@ namespace Cryville.Crtr {
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}
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}
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void TransformAwake(ContainerState s) {
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ppt = s.ScreenPoint;
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plp = s.ScreenPoint;
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pwp = Vector3.zero;
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ptime = s.Time;
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Position = spos;
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@@ -52,10 +60,10 @@ namespace Cryville.Crtr {
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public override void Update(ContainerState s, StampedEvent ev) {
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base.Update(s, ev);
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if (CanDoGraphicalUpdate(s)) {
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var tpt = s.ScreenPoint;
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ppt = s.ScreenPoint;
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var tsv = s.ScrollVelocity;
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Vector3 dpt = (Vector3)tpt - ppt; // Delta 2D point
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Vector3 dpt = ppt - plp; // Delta 2D point
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dpt.z = (float)((s.Time - ptime) * ChartPlayer.sv * tsv); // Delta Z
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Quaternion rotq = Quaternion.Euler(s.Direction); // Rotation
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var dwp = rotq * dpt; // Delta world point
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@@ -68,7 +76,8 @@ namespace Cryville.Crtr {
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length = nl;
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var wp = pwp + dwp; // World point
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pwp = wp;
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ppt += dpt;
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if (Parent != null) ppwp = Parent.Position;
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plp += dpt;
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ptime = s.Time;
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Position = pwp + spos;
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@@ -82,7 +91,7 @@ namespace Cryville.Crtr {
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}
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void UpdatePosition(ContainerState s) {
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ppt = s.ScreenPoint;
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plp = s.ScreenPoint;
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pwp = Vector3.zero;
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ptime = s.Time;
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length = 0;
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@@ -93,7 +102,12 @@ namespace Cryville.Crtr {
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// TODO Fix anchor rotation
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public override void Anchor() {
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base.Anchor();
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spos = (Vector3)cs.ScreenPoint - Position;
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spos = ppt - Position;
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if (ptime < cs.Time) { // Pre-graphical update ends before anchor, compensate from parent
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var dspos = ppwp - (Parent != null ? Parent.Position : Vector3.zero);
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spos += dspos;
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Position -= dspos;
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}
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}
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protected override void EndGraphicalUpdate(ContainerState s) {
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@@ -104,13 +118,14 @@ namespace Cryville.Crtr {
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i.AppendPoint(p, Rotation);
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i.Seal();
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}
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sflag = false;
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}
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void EndUpdatePosition(ContainerState s) {
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var tpt = s.ScreenPoint;
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ppt = s.ScreenPoint;
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var tsv = s.ScrollVelocity;
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Vector3 dpt = (Vector3)tpt - ppt;
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Vector3 dpt = ppt - plp;
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dpt.z = (float)((s.Time - ptime) * ChartPlayer.sv * tsv);
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Quaternion rotq = Quaternion.Euler(s.Direction);
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var dwp = rotq * dpt; // Delta world point
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@@ -121,7 +136,7 @@ namespace Cryville.Crtr {
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length = nl;
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var wp = pwp + dwp; // World point
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pwp = wp;
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ppt += dpt;
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plp += dpt;
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Position = pwp + spos;
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Rotation = s.QuatDir;
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}
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