Fix unexpected shared vector references.

This commit is contained in:
2023-04-20 19:46:46 +08:00
parent d1ad68debe
commit d86da00258

View File

@@ -93,8 +93,8 @@ namespace Cryville.Crtr {
cnode.Id = node.Id;
RelativeNodes.Add(node.Id, cnode);
}
if (node.Time != null) cnode.Time = node.Time;
if (node.EndTime != null) cnode.EndTime = node.EndTime;
if (node.Time != null) node.Time.CopyTo(cnode.Time);
if (node.EndTime != null) node.EndTime.CopyTo(cnode.EndTime);
if (node.Value != null) node.Value.CopyTo(cnode.Value);
}
@@ -132,17 +132,17 @@ namespace Cryville.Crtr {
public void LerpWith(MotionNode start, Vector4 trans, ref MotionNode result) {
result.Id = Id;
if (Time == null) result.Time = start.Time;
if (Time == null) start.Time.CopyTo(result.Time);
else {
var t = (Vector)result.Time;
Time.LerpWith(start.Time, trans, ref t);
}
if (EndTime == null) result.EndTime = start.EndTime;
if (EndTime == null) start.EndTime.CopyTo(result.EndTime);
else {
var t = (Vector)result.EndTime;
EndTime.LerpWith(start.EndTime, trans, ref t);
}
if (Value == null) result.Value = start.Value;
if (Value == null) start.Value.CopyTo(result.Value);
else Value.LerpWith(start.Value, trans, ref result.Value);
}
}