Prune code.
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@@ -1,54 +1,9 @@
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using Cryville.Common.Pdt;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Cryville.Crtr.Components {
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public abstract class SkinComponent : MonoBehaviour {
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#if false
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/// <summary>
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/// The properties of the component.
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/// </summary>
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[Obsolete]
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public Dictionary<string, Property> Properties { get; private set; }
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/// <summary>
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/// Submits a property.
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/// </summary>
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/// <param name="name">The name of the property.</param>
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/// <param name="property">The property itself.</param>
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[Obsolete]
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protected void SubmitProperty(string name, Property property) {
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Properties.Add(name, property);
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}
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/// <summary>
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/// The property of a skin component.
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/// </summary>
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[Obsolete]
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public struct Property {
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/// <summary>
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/// The type of the property.
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/// </summary>
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public readonly Type Type;
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/// <summary>
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/// The callback that gets the property value.
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/// </summary>
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public readonly Func<object> Get;
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/// <summary>
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/// The callback that sets the property value.
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/// </summary>
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public readonly Action<object> Set;
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/// <summary>
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/// Creates a property.
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/// </summary>
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/// <param name="type">The type of the property.</param>
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/// <param name="get">The callback that gets the property value.</param>
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/// <param name="set">The callback that sets the property value.</param>
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public Property(Type type, Func<object> get, Action<object> set) {
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Type = type; Get = get; Set = set;
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}
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}
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#endif
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/// <summary>
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/// The property operators of the component.
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/// </summary>
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