32 lines
893 B
C#
32 lines
893 B
C#
using Cryville.Common.Pdt;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Cryville.Crtr.Components {
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public abstract class SkinComponent : MonoBehaviour {
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/// <summary>
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/// The property operators of the component.
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/// </summary>
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public Dictionary<string, PdtOperator> PropOps { get; private set; }
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/// <summary>
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/// Submits a property.
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/// </summary>
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/// <param name="name">The name of the property.</param>
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/// <param name="property">The property operator.</param>
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protected void SubmitProperty(string name, PdtOperator property) {
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PropOps.Add(name, property);
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}
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/// <summary>
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/// Create a skin component
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/// </summary>
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protected SkinComponent() {
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// Properties = new Dictionary<string, Property>();
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PropOps = new Dictionary<string, PdtOperator>();
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}
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public virtual void Init() { }
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protected abstract void OnDestroy();
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}
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}
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