Prune and clean up code.
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@@ -14,10 +14,6 @@ using System.IO;
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using UnityEngine;
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using Logger = Cryville.Common.Logger;
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#if UNITY_ANDROID
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using AOT;
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#endif
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namespace Cryville.Crtr {
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public static class Game {
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public static string GameDataPath {
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@@ -107,9 +103,6 @@ namespace Cryville.Crtr {
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{ new Identifier("sv") , new MotionRegistry(new VecPtComp(0f, 0f), new VecPtComp(0f, 1f)) },
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{ new Identifier("svm") , new MotionRegistry(new Vec1m(1f)) },
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{ new Identifier("dist") , new MotionRegistry(new VecPtComp(0f, 0f), new VecPtComp(0f, float.PositiveInfinity)) },
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{ new Identifier("corner") , new MotionRegistry(typeof(VecI1)) },
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{ new Identifier("ctrl0") , new MotionRegistry(typeof(VecCtrl)) },
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{ new Identifier("ctrl1") , new MotionRegistry(typeof(VecCtrl)) },
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{ new Identifier("track") , new MotionRegistry(typeof(Vec1)) },
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};
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@@ -163,14 +156,6 @@ namespace Cryville.Crtr {
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}
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}
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public static DirectoryInfo[] GetDatabaseList() {
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return new DirectoryInfo(GameDataPath + "/db").GetDirectories();
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}
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public static void ConnectDatabase(string name) {
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}
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public static void DisconnectDatabase() {
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}
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public static void LogException(string module, string prefix, Exception ex) {
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Logger.Log("main", 4, module, "{0}: {1}", prefix, ex);
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}
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