Disable warnings from TextMesh Pro.
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@@ -523,7 +523,7 @@ namespace TMPro
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if (m_fontAsset == null)
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{
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Debug.LogWarning("The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to " + gameObject.name + ".", this);
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// Debug.LogWarning("The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to " + gameObject.name + ".", this);
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return;
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}
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@@ -1675,7 +1675,7 @@ namespace TMPro
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// Check if we have a font asset assigned. Return if we don't because no one likes to see purple squares on screen.
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if (m_fontAsset == null)
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{
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Debug.LogWarning("Please assign a Font Asset to this " + transform.name + " gameobject.", this);
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// Debug.LogWarning("Please assign a Font Asset to this " + transform.name + " gameobject.", this);
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return;
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}
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