Add ingame log related settings.
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@@ -399,12 +399,16 @@ namespace Cryville.Crtr {
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Logger.Log("main", 0, "Load/Prehandle", "Prehandling (iteration 4)");
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Logger.Log("main", 0, "Load/Prehandle", "Prehandling (iteration 4)");
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cbus.BroadcastPostInit();
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cbus.BroadcastPostInit();
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inputProxy.Activate();
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inputProxy.Activate();
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if (logEnabled) ToggleLogs();
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if (logEnabled && Settings.Default.HideLogOnPlay) ToggleLogs();
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Logger.Log("main", 0, "Load/Prehandle", "Cleaning up");
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Logger.Log("main", 0, "Load/Prehandle", "Cleaning up");
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GC.Collect();
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GC.Collect();
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if (disableGC) GarbageCollector.GCMode = GarbageCollector.Mode.Disabled;
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if (disableGC) GarbageCollector.GCMode = GarbageCollector.Mode.Disabled;
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timer.Stop();
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timer.Stop();
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Logger.Log("main", 1, "Load/Prehandle", "Prehandling done ({0}ms)", timer.Elapsed.TotalMilliseconds);
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Logger.Log("main", 1, "Load/Prehandle", "Prehandling done ({0}ms)", timer.Elapsed.TotalMilliseconds);
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if (Settings.Default.ClearLogOnPlay) {
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logs.text = "";
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Game.MainLogger.Enumerate((level, module, msg) => { });
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}
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Game.AudioSequencer.Playing = true;
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Game.AudioSequencer.Playing = true;
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atime0 = Game.AudioClient.BufferPosition;
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atime0 = Game.AudioClient.BufferPosition;
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Thread.Sleep((int)((atime0 - Game.AudioClient.Position) * 1000));
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Thread.Sleep((int)((atime0 - Game.AudioClient.Position) * 1000));
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@@ -175,6 +175,26 @@ namespace Cryville.Crtr {
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}
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}
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}
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}
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[Category("debug")]
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public bool ClearLogOnPlay {
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get {
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return PlayerPrefs.GetInt("ClearLogOnPlay", 1) == 1;
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}
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set {
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PlayerPrefs.SetInt("ClearLogOnPlay", value ? 1 : 0);
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}
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}
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[Category("debug")]
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public bool HideLogOnPlay {
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get {
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return PlayerPrefs.GetInt("HideLogOnPlay", 1) == 1;
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}
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set {
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PlayerPrefs.SetInt("HideLogOnPlay", value ? 1 : 0);
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}
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}
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public void Save() { PlayerPrefs.Save(); }
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public void Save() { PlayerPrefs.Save(); }
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public void Reset() { PlayerPrefs.DeleteAll(); }
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public void Reset() { PlayerPrefs.DeleteAll(); }
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}
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}
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