Add progress tracking for chart loading.
This commit is contained in:
26
Assets/Cryville/Common/Coroutine.cs
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26
Assets/Cryville/Common/Coroutine.cs
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@@ -0,0 +1,26 @@
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace Cryville.Common {
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public class Coroutine {
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readonly IEnumerator<float> _enumerator;
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readonly Stopwatch _stopwatch = new Stopwatch();
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public float Progress { get; private set; }
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public Coroutine(IEnumerator<float> enumerator) {
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_enumerator = enumerator;
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}
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public bool TickOnce() {
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if (!_enumerator.MoveNext()) return false;
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Progress = _enumerator.Current;
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return true;
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}
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public bool Tick(double minTime) {
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_stopwatch.Restart();
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while (_stopwatch.Elapsed.TotalSeconds < minTime) {
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if (!_enumerator.MoveNext()) return false;
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Progress = _enumerator.Current;
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}
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return true;
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}
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}
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}
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11
Assets/Cryville/Common/Coroutine.cs.meta
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11
Assets/Cryville/Common/Coroutine.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 387adc7d494be0147b7cb930bc2e726b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -16,7 +16,8 @@ using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.SceneManagement;
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using UnityEngine.Scripting;
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using diag = System.Diagnostics;
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using Coroutine = Cryville.Common.Coroutine;
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using Stopwatch = System.Diagnostics.Stopwatch;
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using Logger = Cryville.Common.Logger;
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namespace Cryville.Crtr {
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@@ -30,14 +31,6 @@ namespace Cryville.Crtr {
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Dictionary<string, Texture2D> texs;
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public static Dictionary<string, SpriteFrame> frames;
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readonly Queue<string> texLoadQueue = new Queue<string>();
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#if UNITY_5_4_OR_NEWER
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DownloadHandlerTexture texHandler;
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UnityWebRequest texLoader = null;
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#else
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WWW texLoader = null;
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#endif
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EventBus cbus;
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EventBus bbus;
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EventBus tbus;
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@@ -88,7 +81,6 @@ namespace Cryville.Crtr {
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status = GameObject.Find("Status").GetComponent<TextMeshProUGUI>();
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texHandler = new DownloadHandlerTexture();
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#if BUILD
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try {
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Play();
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@@ -109,18 +101,32 @@ namespace Cryville.Crtr {
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if (tbus != null) tbus.Dispose();
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if (nbus != null) nbus.Dispose();
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if (loadThread != null) loadThread.Abort();
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if (texLoader != null) texLoader.Dispose();
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if (inputProxy != null) inputProxy.Dispose();
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if (texs != null) foreach (var t in texs) Texture.Destroy(t.Value);
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GC.Collect();
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}
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Coroutine texLoader;
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bool texloaddone;
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diag::Stopwatch texloadtimer = new diag::Stopwatch();
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Coroutine prehandler;
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int forceSyncFrames;
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double atime0;
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void Update() {
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if (started) GameUpdate();
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else if (prehandler != null) {
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try {
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if (!prehandler.Tick(1.0 / Application.targetFrameRate)) {
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prehandler = null;
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started = true;
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}
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}
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catch (Exception ex) {
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Game.LogException("Load/Prehandle", "An error occured while prehandling the data", ex);
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Popup.CreateException(ex);
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prehandler = null;
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Stop();
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}
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}
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else if (loadThread != null) LoadUpdate();
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if (logEnabled) LogUpdate();
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else Game.MainLogger.Enumerate((level, module, msg) => { });
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@@ -171,55 +177,7 @@ namespace Cryville.Crtr {
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}
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}
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void LoadUpdate() {
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if (texLoader != null) {
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string url = texLoader.url;
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string name = StringUtils.TrimExt(url.Substring(url.LastIndexOfAny(new char[] {'/', '\\'}) + 1));
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#if UNITY_5_4_OR_NEWER
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if (texLoader.isDone) {
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if (texHandler.isDone) {
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var tex = texHandler.texture;
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tex.wrapMode = TextureWrapMode.Clamp;
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if (frames.ContainsKey(name)) {
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Logger.Log("main", 3, "Load/Prehandle", "Duplicated texture name: {0}", name);
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}
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else {
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frames.Add(name, new SpriteFrame(tex));
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}
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texs.Add(name, tex);
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}
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else {
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Logger.Log("main", 4, "Load/Prehandle", "Unable to load texture: {0}", name);
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}
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texLoader.Dispose();
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texHandler.Dispose();
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texLoader = null;
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}
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#else
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if (texLoader.isDone) {
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var tex = texLoader.texture;
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tex.wrapMode = TextureWrapMode.Clamp;
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texs.Add(name, tex);
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texLoader.Dispose();
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texLoader = null;
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}
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#endif
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}
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if (texLoader == null) {
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if (texLoadQueue.Count > 0) {
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#if UNITY_5_4_OR_NEWER
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texHandler = new DownloadHandlerTexture();
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texLoader = new UnityWebRequest(Game.FileProtocolPrefix + texLoadQueue.Dequeue(), "GET", texHandler, null);
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texLoader.SendWebRequest();
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#else
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texLoader = new WWW(Game.FileProtocolPrefix + texLoadQueue.Dequeue());
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#endif
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}
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else if (!texloaddone) {
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texloaddone = true;
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texloadtimer.Stop();
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Logger.Log("main", 1, "Load/MainThread", "Main thread done ({0}ms)", texloadtimer.Elapsed.TotalMilliseconds);
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}
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}
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if (!texloaddone) texLoader.Tick(1.0 / Application.targetFrameRate);
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if (!loadThread.IsAlive) {
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if (threadException != null) {
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Logger.Log("main", 4, "Load/MainThread", "Load failed");
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@@ -229,8 +187,8 @@ namespace Cryville.Crtr {
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ReturnToMenu();
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#endif
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}
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else if (texLoader == null) {
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Prehandle();
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else if (texloaddone) {
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prehandler = new Coroutine(Prehandle());
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loadThread = null;
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}
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}
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@@ -292,6 +250,13 @@ namespace Cryville.Crtr {
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UnityEngine.Profiling.Profiler.GetTotalReservedMemory()
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#endif
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);
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if (loadThread != null) {
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statusbuf.AppendFormat(
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"\n(Loading textures) Progress: {0:P}\n(Loading files) Progress: {1:P}",
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texLoader.Progress, loadPregress
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);
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}
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if (prehandler != null) statusbuf.AppendFormat("\n(Prehandling) Progress: {0:P}", prehandler.Progress);
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if (started) {
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statusbuf.AppendFormat(
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"\nStates: c{0} / b{1}\nPools: RMV {2}, MC {3}",
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@@ -357,7 +322,7 @@ namespace Cryville.Crtr {
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public void TogglePlay() {
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if (started) Stop();
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else {
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if (loadThread == null) Play();
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if (texLoader == null && loadThread == null && prehandler == null) Play();
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else Logger.Log("main", 2, "Load/MainThread", "The chart is currently loading");
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}
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}
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@@ -446,54 +411,103 @@ namespace Cryville.Crtr {
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});
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Logger.Log("main", 0, "Load/MainThread", "Loading textures...");
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texloadtimer = new diag::Stopwatch();
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texloadtimer.Start();
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frames = new Dictionary<string, SpriteFrame>();
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texs = new Dictionary<string, Texture2D>();
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var skinDir = skinFile.Directory.FullName;
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var texLoadQueue = new List<string>();
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foreach (var f in skin.frames) {
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texLoadQueue.Enqueue(Path.Combine(skinDir, f));
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texLoadQueue.Add(Path.Combine(skinDir, f));
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}
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texLoader = new Coroutine(LoadTextures(texLoadQueue));
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}
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void Prehandle() {
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try {
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diag::Stopwatch timer = new diag::Stopwatch();
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timer.Reset(); timer.Start();
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Logger.Log("main", 0, "Load/Prehandle", "Prehandling (iteration 2)");
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cbus.BroadcastPreInit();
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Logger.Log("main", 0, "Load/Prehandle", "Prehandling (iteration 3)");
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using (var pbus = cbus.Clone(17)) {
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pbus.Forward();
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IEnumerator<float> LoadTextures(List<string> queue) {
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Stopwatch stopwatch = new Stopwatch();
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stopwatch.Start();
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#if UNITY_5_4_OR_NEWER
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DownloadHandlerTexture texHandler = null;
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UnityWebRequest texLoader = null;
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#else
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WWW texLoader = null;
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#endif
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for (int i = 0; i < queue.Count; i++) {
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#if UNITY_5_4_OR_NEWER
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texHandler = new DownloadHandlerTexture();
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texLoader = new UnityWebRequest(Game.FileProtocolPrefix + queue[i], "GET", texHandler, null);
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texLoader.SendWebRequest();
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#else
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texLoader = new WWW(Game.FileProtocolPrefix + queue[i]);
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#endif
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while (!texLoader.isDone) yield return (float)i / queue.Count;
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#if UNITY_5_4_OR_NEWER
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if (texHandler.isDone) {
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string url = texLoader.url;
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string name = StringUtils.TrimExt(url.Substring(url.LastIndexOfAny(new char[] {'/', '\\'}) + 1));
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var tex = texHandler.texture;
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tex.wrapMode = TextureWrapMode.Clamp;
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if (frames.ContainsKey(name)) {
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Logger.Log("main", 3, "Load/Prehandle", "Duplicated texture name: {0}", name);
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}
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else {
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frames.Add(name, new SpriteFrame(tex));
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}
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texs.Add(name, tex);
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}
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Logger.Log("main", 0, "Load/Prehandle", "Prehandling (iteration 4)");
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cbus.BroadcastPostInit();
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inputProxy.Activate();
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if (logEnabled && Settings.Default.HideLogOnPlay) ToggleLogs();
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Logger.Log("main", 0, "Load/Prehandle", "Cleaning up");
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GC.Collect();
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if (disableGC) GarbageCollector.GCMode = GarbageCollector.Mode.Disabled;
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cbus.ForwardByTime(startOffset);
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bbus.ForwardByTime(startOffset);
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timer.Stop();
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Logger.Log("main", 1, "Load/Prehandle", "Prehandling done ({0}ms)", timer.Elapsed.TotalMilliseconds);
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if (Settings.Default.ClearLogOnPlay) {
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logEntries.Clear();
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logsLength = 0;
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Game.MainLogger.Enumerate((level, module, msg) => { });
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logs.text = "";
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else {
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Logger.Log("main", 4, "Load/Prehandle", "Unable to load texture: {0}", name);
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}
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Game.AudioSequencer.SeekTime(startOffset, SeekOrigin.Current);
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Game.AudioSequencer.Playing = true;
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atime0 = Game.AudioClient.BufferPosition - startOffset;
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inputProxy.SyncTime(cbus.Time);
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started = true;
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texLoader.Dispose();
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texHandler.Dispose();
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#else
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string url = texLoader.url;
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string name = StringUtils.TrimExt(url.Substring(url.LastIndexOfAny(new char[] {'/', '\\'}) + 1));
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var tex = texLoader.texture;
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tex.wrapMode = TextureWrapMode.Clamp;
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texs.Add(name, tex);
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texLoader.Dispose();
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texLoader = null;
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#endif
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}
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catch (Exception ex) {
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Game.LogException("Load/Prehandle", "An error occured while prehandling the data", ex);
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Popup.CreateException(ex);
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Stop();
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texloaddone = true;
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stopwatch.Stop();
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Logger.Log("main", 1, "Load/MainThread", "Main thread done ({0}ms)", stopwatch.Elapsed.TotalMilliseconds);
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yield return 1;
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}
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IEnumerator<float> Prehandle() {
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Stopwatch timer = new Stopwatch();
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timer.Reset(); timer.Start();
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Logger.Log("main", 0, "Load/Prehandle", "Prehandling (iteration 2)"); yield return .00f;
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cbus.BroadcastPreInit();
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Logger.Log("main", 0, "Load/Prehandle", "Prehandling (iteration 3)"); yield return .05f;
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using (var pbus = cbus.Clone(17)) {
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while (pbus.Time != double.PositiveInfinity) {
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pbus.ForwardOnce();
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yield return (float)pbus.EventId / pbus.EventCount * .80f + .05f;
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}
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}
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Logger.Log("main", 0, "Load/Prehandle", "Prehandling (iteration 4)"); yield return .85f;
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cbus.BroadcastPostInit();
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Logger.Log("main", 0, "Load/Prehandle", "Seeking to start offset"); yield return .90f;
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cbus.ForwardByTime(startOffset);
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bbus.ForwardByTime(startOffset);
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Game.AudioSequencer.SeekTime(startOffset, SeekOrigin.Current);
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Logger.Log("main", 0, "Load/Prehandle", "Cleaning up"); yield return .95f;
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if (logEnabled && Settings.Default.HideLogOnPlay) ToggleLogs();
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inputProxy.Activate();
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GC.Collect();
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if (disableGC) GarbageCollector.GCMode = GarbageCollector.Mode.Disabled;
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timer.Stop();
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Logger.Log("main", 1, "Load/Prehandle", "Prehandling done ({0}ms)", timer.Elapsed.TotalMilliseconds); yield return 1;
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if (Settings.Default.ClearLogOnPlay) {
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logEntries.Clear();
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logsLength = 0;
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Game.MainLogger.Enumerate((level, module, msg) => { });
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logs.text = "";
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}
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Game.AudioSequencer.Playing = true;
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atime0 = Game.AudioClient.BufferPosition - startOffset;
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inputProxy.SyncTime(cbus.Time);
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}
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public void Stop() {
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@@ -545,12 +559,13 @@ namespace Cryville.Crtr {
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Exception threadException;
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#if !NO_THREAD
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Thread loadThread = null;
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diag::Stopwatch workerTimer;
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volatile float loadPregress;
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Stopwatch workerTimer;
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#endif
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void Load(object _info) {
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var info = (LoadInfo)_info;
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try {
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workerTimer = new diag::Stopwatch();
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workerTimer = new Stopwatch();
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workerTimer.Start();
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LoadChart(info);
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workerTimer.Stop();
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@@ -573,20 +588,20 @@ namespace Cryville.Crtr {
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if (chart.format != 2) throw new FormatException("Invalid chart file format version");
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etor = new PdtEvaluator();
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etor = new PdtEvaluator(); loadPregress = .05f;
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LoadRuleset(info.rulesetFile);
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Logger.Log("main", 0, "Load/WorkerThread", "Applying ruleset (iteration 1)");
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Logger.Log("main", 0, "Load/WorkerThread", "Applying ruleset (iteration 1)"); loadPregress = .10f;
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pruleset.PrePatch(chart);
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Logger.Log("main", 0, "Load/WorkerThread", "Batching events");
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Logger.Log("main", 0, "Load/WorkerThread", "Batching events"); loadPregress = .20f;
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var batcher = new EventBatcher(chart);
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batcher.Forward();
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cbus = batcher.Batch();
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cbus = batcher.Batch(); loadPregress = .30f;
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LoadSkin(info.skinFile);
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Logger.Log("main", 0, "Load/WorkerThread", "Initializing judge and input");
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Logger.Log("main", 0, "Load/WorkerThread", "Initializing judge and input"); loadPregress = .35f;
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judge = new Judge(this, pruleset);
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etor.ContextJudge = judge;
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@@ -596,7 +611,7 @@ namespace Cryville.Crtr {
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throw new ArgumentException("Input config not completed\nPlease complete the input settings");
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}
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Logger.Log("main", 0, "Load/WorkerThread", "Attaching handlers");
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Logger.Log("main", 0, "Load/WorkerThread", "Attaching handlers"); loadPregress = .40f;
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var ch = new ChartHandler(chart, dir);
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cbus.RootState.AttachHandler(ch);
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foreach (var gs in cbus.RootState.Children) {
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@@ -614,17 +629,18 @@ namespace Cryville.Crtr {
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}
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}
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cbus.AttachSystems(pskin, judge);
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Logger.Log("main", 0, "Load/WorkerThread", "Prehandling (iteration 1)");
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Logger.Log("main", 0, "Load/WorkerThread", "Prehandling (iteration 1)"); loadPregress = .60f;
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using (var pbus = cbus.Clone(16)) {
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pbus.Forward();
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}
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Logger.Log("main", 0, "Load/WorkerThread", "Cloning states (type 1)");
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Logger.Log("main", 0, "Load/WorkerThread", "Cloning states (type 1)"); loadPregress = .70f;
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bbus = cbus.Clone(1, -clippingDist);
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Logger.Log("main", 0, "Load/WorkerThread", "Cloning states (type 2)");
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Logger.Log("main", 0, "Load/WorkerThread", "Cloning states (type 2)"); loadPregress = .80f;
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tbus = bbus.Clone(2);
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Logger.Log("main", 0, "Load/WorkerThread", "Cloning states (type 3)");
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Logger.Log("main", 0, "Load/WorkerThread", "Cloning states (type 3)"); loadPregress = .90f;
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nbus = bbus.Clone(3);
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loadPregress = 1;
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}
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}
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|
@@ -13,7 +13,11 @@ namespace Cryville.Crtr {
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/// <summary>
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/// The index of the event to be handled next.
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/// </summary>
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protected int EventId;
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public int EventId { get; protected set; }
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/// <summary>
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/// The event count.
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/// </summary>
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public int EventCount { get { return Events.Count; } }
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/// <summary>
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/// The event list.
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/// </summary>
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@@ -66,6 +70,13 @@ namespace Cryville.Crtr {
|
||||
ForwardToTime(double.PositiveInfinity);
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}
|
||||
|
||||
/// <summary>
|
||||
/// Forwards to the next event.
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||||
/// </summary>
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||||
public void ForwardOnce() {
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ForwardOnceToTime(double.PositiveInfinity);
|
||||
}
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||||
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||||
/// <summary>
|
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/// Forwards the time by the specified span and walks through all the encountered events.
|
||||
/// </summary>
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||||
|
Reference in New Issue
Block a user