Optimize GC caused by playing motions.
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@@ -180,8 +180,13 @@ namespace Cryville.Crtr.Event {
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Children[cev].CopyTo(dest.Children[cev]);
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}
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foreach (var m in dest.PlayingMotions) {
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if (m.Value.CloneTypeFlag == dest.CloneType) dest._rmvpa.Return(m.Value);
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}
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dest.PlayingMotions.Clear();
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foreach (var m in PlayingMotions) dest.PlayingMotions.Add(m.Key, m.Value);
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foreach (var m in PlayingMotions) {
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dest.PlayingMotions.Add(m.Key, m.Value);
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}
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}
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public bool Disposed {
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