Update Cryville.Input.
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@@ -3,63 +3,97 @@ using System.Collections.Generic;
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using UnityEngine;
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namespace Cryville.Input.Unity {
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/// <summary>
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/// An <see cref="InputHandler" /> that handles Unity GUI input.
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/// </summary>
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/// <typeparam name="T">The GUI event receiver type.</typeparam>
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public class UnityGuiInputHandler<T> : InputHandler where T : UnityGuiEventReceiver {
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GameObject _receiver;
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T _recvComp;
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/// <summary>
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/// Creates an instance of the <see cref="UnityGuiInputHandler{T}" /> class.
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/// </summary>
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public UnityGuiInputHandler() { }
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/// <inheritdoc />
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protected override void Activate() {
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_receiver = new GameObject("__guiRecv__");
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_recvComp = _receiver.AddComponent<T>();
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_recvComp.SetCallback(Feed);
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}
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/// <inheritdoc />
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protected override void Deactivate() {
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if (_receiver) GameObject.Destroy(_receiver);
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}
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/// <inheritdoc />
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public override void Dispose(bool disposing) {
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if (disposing) {
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Deactivate();
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}
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}
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/// <inheritdoc />
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public override bool IsNullable { get { return true; } }
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/// <inheritdoc />
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public override byte Dimension { get { return 0; } }
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readonly static ReferenceCue _refCue = new ReferenceCue { };
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static readonly ReferenceCue _refCue = new ReferenceCue { };
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/// <inheritdoc />
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public override ReferenceCue ReferenceCue => _refCue;
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/// <inheritdoc />
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public override string GetTypeName(int type) {
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return _recvComp.GetKeyName(type);
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}
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/// <inheritdoc />
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public override double GetCurrentTimestamp() {
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return Time.realtimeSinceStartupAsDouble;
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}
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}
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/// <summary>
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/// Unity GUI event receiver.
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/// </summary>
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public abstract class UnityGuiEventReceiver : MonoBehaviour {
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/// <summary>
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/// The callback function to be called when a new input frame is received.
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/// </summary>
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protected Action<int, int, InputFrame> Callback;
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protected readonly HashSet<int> Keys = new HashSet<int>();
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/// <summary>
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/// The set of currently active keys.
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/// </summary>
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protected readonly HashSet<int> ActiveKeys = new HashSet<int>();
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/// <summary>
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/// Sets the callback function to be called when a new input frame is received.
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/// </summary>
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/// <param name="h">The callback function to be called when a new input frame is received.</param>
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public void SetCallback(Action<int, int, InputFrame> h) {
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Callback = h;
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}
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public abstract string GetKeyName(int type);
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/// <summary>
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/// Gets the friendly name of the specified key.
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/// </summary>
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/// <param name="key">The key.</param>
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/// <returns>The friendly name of the specified key.</returns>
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public abstract string GetKeyName(int key);
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void Awake() {
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useGUILayout = false;
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}
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void Update() {
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double time = Time.realtimeSinceStartupAsDouble;
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foreach (var k in Keys) {
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foreach (var k in ActiveKeys) {
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Callback(k, 0, new InputFrame(time, new InputVector()));
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}
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}
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}
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public class UnityKeyReceiver : UnityGuiEventReceiver {
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/// <inheritdoc />
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public override string GetKeyName(int type) {
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return Enum.GetName(typeof(KeyCode), type);
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}
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@@ -70,13 +104,13 @@ namespace Cryville.Input.Unity {
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var key = (int)e.keyCode;
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switch (e.type) {
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case EventType.KeyDown:
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if (!Keys.Contains(key)) {
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if (!ActiveKeys.Contains(key)) {
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Callback(key, 0, new InputFrame(time, new InputVector()));
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Keys.Add(key);
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ActiveKeys.Add(key);
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}
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break;
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case EventType.KeyUp:
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Keys.Remove(key);
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ActiveKeys.Remove(key);
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Callback(key, 0, new InputFrame(time));
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break;
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}
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@@ -84,6 +118,7 @@ namespace Cryville.Input.Unity {
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}
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public class UnityMouseReceiver : UnityGuiEventReceiver {
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/// <inheritdoc />
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public override string GetKeyName(int type) {
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switch (type) {
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case 0: return "Mouse Left Button";
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@@ -98,13 +133,13 @@ namespace Cryville.Input.Unity {
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var key = e.button;
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switch (e.type) {
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case EventType.MouseDown:
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if (!Keys.Contains(key)) {
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if (!ActiveKeys.Contains(key)) {
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Callback(key, 0, new InputFrame(time, new InputVector()));
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Keys.Add(key);
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ActiveKeys.Add(key);
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}
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break;
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case EventType.MouseUp:
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Keys.Remove(key);
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ActiveKeys.Remove(key);
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Callback(key, 0, new InputFrame(time));
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break;
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}
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@@ -3,40 +3,54 @@ using UnityEngine;
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using unity = UnityEngine;
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namespace Cryville.Input.Unity {
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/// <summary>
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/// An <see cref="InputHandler" /> that handles Unity mouse input.
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/// </summary>
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public class UnityMouseHandler : InputHandler {
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GameObject _receiver;
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/// <summary>
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/// Creates an instance of the <see cref="UnityMouseHandler" /> class.
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/// </summary>
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/// <exception cref="NotSupportedException">Unity mouse is not supported on the current device.</exception>
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public UnityMouseHandler() {
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if (!unity::Input.mousePresent) {
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throw new NotSupportedException("Unity mouse is not supported on this device");
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}
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}
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/// <inheritdoc />
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protected override void Activate() {
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_receiver = new GameObject("__mouseRecv__");
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_receiver.AddComponent<UnityMouseReceiver>().SetHandler(this);
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}
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/// <inheritdoc />
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protected override void Deactivate() {
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if (_receiver) GameObject.Destroy(_receiver);
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}
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/// <inheritdoc />
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public override void Dispose(bool disposing) {
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if (disposing) {
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Deactivate();
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}
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}
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/// <inheritdoc />
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public override bool IsNullable { get { return false; } }
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/// <inheritdoc />
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public override byte Dimension { get { return 2; } }
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readonly static ReferenceCue _refCue = new ReferenceCue {
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static readonly ReferenceCue _refCue = new ReferenceCue {
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PhysicalDimension = new PhysicalDimension { Length = 1 },
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RelativeUnit = RelativeUnit.Pixel,
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};
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/// <inheritdoc />
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public override ReferenceCue ReferenceCue => _refCue;
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/// <inheritdoc />
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public override string GetTypeName(int type) {
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switch (type) {
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case 0: return "Mouse Position";
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@@ -44,12 +58,20 @@ namespace Cryville.Input.Unity {
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}
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}
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/// <inheritdoc />
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public override double GetCurrentTimestamp() {
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return Time.realtimeSinceStartupAsDouble;
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}
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/// <summary>
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/// Unity mouse receiver.
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/// </summary>
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public class UnityMouseReceiver : MonoBehaviour {
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UnityMouseHandler _handler;
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/// <summary>
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/// Sets the <see cref="UnityMouseHandler" />.
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/// </summary>
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/// <param name="h">The <see cref="UnityMouseHandler" />.</param>
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public void SetHandler(UnityMouseHandler h) {
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_handler = h;
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}
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@@ -3,40 +3,54 @@ using UnityEngine;
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using unity = UnityEngine;
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namespace Cryville.Input.Unity {
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/// <summary>
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/// An <see cref="InputHandler" /> that handles Unity touch input.
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/// </summary>
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public class UnityTouchHandler : InputHandler {
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GameObject _receiver;
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/// <summary>
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/// Creates an instance of the <see cref="UnityTouchHandler" /> class.
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/// </summary>
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/// <exception cref="NotSupportedException">Unity touch is not supported on the current device.</exception>
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public UnityTouchHandler() {
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if (!unity::Input.touchSupported) {
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throw new NotSupportedException("Unity touch is not supported on this device");
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}
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}
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/// <inheritdoc />
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protected override void Activate() {
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_receiver = new GameObject("__touchRecv__");
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_receiver.AddComponent<UnityPointerReceiver>().SetHandler(this);
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_receiver.AddComponent<UnityTouchReceiver>().SetHandler(this);
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}
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/// <inheritdoc />
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protected override void Deactivate() {
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if (_receiver) GameObject.Destroy(_receiver);
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}
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/// <inheritdoc />
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public override void Dispose(bool disposing) {
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if (disposing) {
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Deactivate();
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}
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}
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/// <inheritdoc />
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public override bool IsNullable { get { return true; } }
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/// <inheritdoc />
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public override byte Dimension { get { return 2; } }
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readonly static ReferenceCue _refCue = new ReferenceCue {
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static readonly ReferenceCue _refCue = new ReferenceCue {
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PhysicalDimension = new PhysicalDimension { Length = 1 },
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RelativeUnit = RelativeUnit.Pixel,
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};
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/// <inheritdoc />
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public override ReferenceCue ReferenceCue => _refCue;
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/// <inheritdoc />
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public override string GetTypeName(int type) {
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switch (type) {
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case 0: return "Touch";
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@@ -44,12 +58,20 @@ namespace Cryville.Input.Unity {
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}
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}
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/// <inheritdoc />
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public override double GetCurrentTimestamp() {
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return Time.realtimeSinceStartupAsDouble;
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}
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public class UnityPointerReceiver : MonoBehaviour {
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/// <summary>
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/// Unity touch receiver.
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/// </summary>
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public class UnityTouchReceiver : MonoBehaviour {
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UnityTouchHandler _handler;
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/// <summary>
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/// Sets the <see cref="UnityTouchHandler" />.
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/// </summary>
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/// <param name="h">The <see cref="UnityTouchHandler" />.</param>
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public void SetHandler(UnityTouchHandler h) {
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_handler = h;
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}
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