Update Cryville.Input.
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@@ -62,15 +62,15 @@ namespace Cryville.Crtr {
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GameDataPath = Settings.Default.GameDataPath;
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unity::Input.simulateMouseWithTouches = false;
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//InputManager.HandlerRegistries.Add(typeof(AndroidAccelerometerHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidAccelerometerUncalibratedHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidGameRotationVectorHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidGravityHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidGyroscopeHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidLinearAccelerationHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidMagneticFieldHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidMagneticFieldUncalibratedHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidRotationVectorHandler));
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InputManager.HandlerRegistries.Add(typeof(AndroidAccelerometerHandler));
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InputManager.HandlerRegistries.Add(typeof(AndroidAccelerometerUncalibratedHandler));
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InputManager.HandlerRegistries.Add(typeof(AndroidGameRotationVectorHandler));
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InputManager.HandlerRegistries.Add(typeof(AndroidGravityHandler));
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InputManager.HandlerRegistries.Add(typeof(AndroidGyroscopeHandler));
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InputManager.HandlerRegistries.Add(typeof(AndroidLinearAccelerationHandler));
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InputManager.HandlerRegistries.Add(typeof(AndroidMagneticFieldHandler));
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InputManager.HandlerRegistries.Add(typeof(AndroidMagneticFieldUncalibratedHandler));
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InputManager.HandlerRegistries.Add(typeof(AndroidRotationVectorHandler));
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InputManager.HandlerRegistries.Add(typeof(AndroidTouchHandler));
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InputManager.HandlerRegistries.Add(typeof(UnityGuiInputHandler<UnityKeyReceiver>));
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InputManager.HandlerRegistries.Add(typeof(UnityGuiInputHandler<UnityMouseReceiver>));
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