Update materials.
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@@ -30,8 +30,7 @@ namespace Cryville.Crtr {
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Meshes.Add("quad_scale3h", Resources.Load<Mesh>("quad_scale3h"));
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Meshes.Add("quad_scale9", Resources.Load<Mesh>("quad_scale9"));
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Materials.Add("-CutoutMat", Resources.Load<Material>("CutoutMat"));
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Materials.Add("-TransparentMat", Resources.Load<Material>("TransparentMat"));
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Materials.Add("-SpriteMat", Resources.Load<Material>("SpriteMat"));
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loaded = true;
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}
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