Remove transparent property.
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@@ -105,7 +105,7 @@ namespace Cryville.Crtr.Components {
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body.Load();
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tail.Load();
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mesh.Init(transform, transparent);
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mesh.Init(transform);
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List<Material> materials = new List<Material>();
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if (head.FrameName != null) AddMat(materials, head.FrameName);
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@@ -5,7 +5,6 @@ namespace Cryville.Crtr.Components {
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public abstract class SpriteBase : MeshBase {
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public SpriteBase() {
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SubmitProperty("bound", new op_set_bound(this));
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SubmitProperty("transparent", new PropOp.Boolean(v => transparent = v));
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SubmitProperty("pivot", new PropOp.Vector2(v => Pivot = v));
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SubmitProperty("scale", new PropOp.Vector2(v => Scale = v));
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SubmitProperty("ui", new PropOp.Boolean(v => UI = v));
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@@ -91,10 +90,8 @@ namespace Cryville.Crtr.Components {
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}
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}
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public bool transparent = false;
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protected void InternalInit(string meshName = "quad") {
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mesh.Init(transform, transparent);
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mesh.Init(transform);
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mesh.Mesh = GenericResources.Meshes[meshName];
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UpdateScale();
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UpdateZIndex();
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@@ -4,8 +4,6 @@ namespace Cryville.Crtr.Components {
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public class SpriteRect : SpriteBase {
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public SpriteRect() {
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SubmitProperty("color", new PropOp.Color(v => Color = v));
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transparent = true;
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}
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Color _color;
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@@ -86,7 +86,7 @@ namespace Cryville.Crtr.Components {
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else if (frameHeight != f.Value.Rect.height) throw new Exception("Inconsistent frame height");
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if (!meshes.ContainsKey(f.Value.Frame.Texture)) {
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var m = new MeshWrapper();
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m.Init(mesh.MeshTransform, transparent);
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m.Init(mesh.MeshTransform);
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m.Mesh = new Mesh();
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m.Renderer.material.mainTexture = f.Value.Frame.Texture;
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meshes.Add(f.Value.Frame.Texture, m);
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@@ -22,23 +22,16 @@ namespace Cryville.Crtr {
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get;
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private set;
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}
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public bool Transparent {
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get;
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private set;
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}
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public bool Initialized {
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get;
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private set;
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}
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public Material NewMaterial {
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get {
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return Material.Instantiate(GenericResources.Materials[
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Transparent ? "-TransparentMat" : "-CutoutMat"
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]);
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return Material.Instantiate(GenericResources.Materials["-CutoutMat"]);
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}
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}
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public void Init(Transform parent, bool transparent = false) {
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Transparent = transparent;
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public void Init(Transform parent) {
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MeshObject = new GameObject("__mesh__");
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MeshTransform = MeshObject.transform;
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MeshTransform.SetParent(parent, false);
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@@ -48,9 +41,7 @@ namespace Cryville.Crtr {
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MeshObject.AddComponent<MeshRenderer>();
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MeshFilter = MeshObject.GetComponent<MeshFilter>();
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Renderer = MeshObject.GetComponent<Renderer>();
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Renderer.material = GenericResources.Materials[
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transparent ? "-TransparentMat" : "-CutoutMat"
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]; // TODO
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Renderer.material = GenericResources.Materials["-CutoutMat"];
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Initialized = true;
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}
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public void Destroy() {
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