Add null check for some UI components.
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@@ -15,7 +15,9 @@ namespace Cryville.Crtr {
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static Color _tickColor2 = new Color(1, 1, 1, .8f);
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static Color _tickColor2 = new Color(1, 1, 1, .8f);
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static Color _suspendedColor = new Color(1, 0, 0, 1);
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static Color _suspendedColor = new Color(1, 0, 0, 1);
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void Update() {
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void Update() {
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switch (Game.NetworkTaskWorker.TickBackgroundTasks()) {
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var status = Game.NetworkTaskWorker.TickBackgroundTasks();
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if (_image == null) return;
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switch (status) {
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case WorkerStatus.Idle:
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case WorkerStatus.Idle:
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_image.color = _idleColor;
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_image.color = _idleColor;
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timer = 0f;
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timer = 0f;
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@@ -42,7 +42,7 @@ namespace Cryville.Crtr.UI {
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frameIndex--;
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frameIndex--;
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return;
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return;
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}
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}
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m_progressBar.value = totalTasks == 0 ? 1 : (1 - (float)taskCount / totalTasks);
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if (m_progressBar != null) m_progressBar.value = totalTasks == 0 ? 1 : (1 - (float)taskCount / totalTasks);
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if (taskCount == 0) {
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if (taskCount == 0) {
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initialized = true;
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initialized = true;
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// TODO Show main
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// TODO Show main
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@@ -62,7 +62,7 @@ namespace Cryville.Crtr.UI {
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readonly Stack<string> _uiStack = new Stack<string>();
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readonly Stack<string> _uiStack = new Stack<string>();
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public void PushTitle(string title) {
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public void PushTitle(string title) {
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_uiStack.Push(title);
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_uiStack.Push(title);
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m_title.SetText(title);
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if (m_title) m_title.SetText(title);
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}
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}
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public void Back() {
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public void Back() {
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foreach (var obj in m_backBlockingObjects) {
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foreach (var obj in m_backBlockingObjects) {
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@@ -71,7 +71,7 @@ namespace Cryville.Crtr.UI {
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if (m_browserMaster.Back()) return;
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if (m_browserMaster.Back()) return;
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if (_uiStack.Count <= 1) return;
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if (_uiStack.Count <= 1) return;
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_uiStack.Pop();
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_uiStack.Pop();
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m_title.SetText(_uiStack.Peek());
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if (m_title) m_title.SetText(_uiStack.Peek());
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}
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}
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public void Quit() {
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public void Quit() {
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Application.Quit();
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Application.Quit();
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