Add null check for some UI components.
This commit is contained in:
@@ -15,7 +15,9 @@ namespace Cryville.Crtr {
|
||||
static Color _tickColor2 = new Color(1, 1, 1, .8f);
|
||||
static Color _suspendedColor = new Color(1, 0, 0, 1);
|
||||
void Update() {
|
||||
switch (Game.NetworkTaskWorker.TickBackgroundTasks()) {
|
||||
var status = Game.NetworkTaskWorker.TickBackgroundTasks();
|
||||
if (_image == null) return;
|
||||
switch (status) {
|
||||
case WorkerStatus.Idle:
|
||||
_image.color = _idleColor;
|
||||
timer = 0f;
|
||||
|
@@ -42,7 +42,7 @@ namespace Cryville.Crtr.UI {
|
||||
frameIndex--;
|
||||
return;
|
||||
}
|
||||
m_progressBar.value = totalTasks == 0 ? 1 : (1 - (float)taskCount / totalTasks);
|
||||
if (m_progressBar != null) m_progressBar.value = totalTasks == 0 ? 1 : (1 - (float)taskCount / totalTasks);
|
||||
if (taskCount == 0) {
|
||||
initialized = true;
|
||||
// TODO Show main
|
||||
@@ -62,7 +62,7 @@ namespace Cryville.Crtr.UI {
|
||||
readonly Stack<string> _uiStack = new Stack<string>();
|
||||
public void PushTitle(string title) {
|
||||
_uiStack.Push(title);
|
||||
m_title.SetText(title);
|
||||
if (m_title) m_title.SetText(title);
|
||||
}
|
||||
public void Back() {
|
||||
foreach (var obj in m_backBlockingObjects) {
|
||||
@@ -71,7 +71,7 @@ namespace Cryville.Crtr.UI {
|
||||
if (m_browserMaster.Back()) return;
|
||||
if (_uiStack.Count <= 1) return;
|
||||
_uiStack.Pop();
|
||||
m_title.SetText(_uiStack.Peek());
|
||||
if (m_title) m_title.SetText(_uiStack.Peek());
|
||||
}
|
||||
public void Quit() {
|
||||
Application.Quit();
|
||||
|
Reference in New Issue
Block a user