Code cleanup.
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@@ -1,5 +1,4 @@
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using Cryville.Common;
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using Cryville.Common.Unity.UI;
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using System;
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using TMPro;
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using UnityEngine;
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@@ -16,7 +15,6 @@ namespace Cryville.Crtr.Browsing {
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ChartDetail _data;
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GameObject _placeholder;
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GameObject _outerContent;
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DockOccupiedRatioLayoutGroup _outerContentGroup;
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Transform _content;
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Image _cover;
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TMP_Text _title;
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@@ -26,7 +24,6 @@ namespace Cryville.Crtr.Browsing {
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base.Awake();
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_placeholder = transform.Find("__placeholder__").gameObject;
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_outerContent = transform.Find("__content__").gameObject;
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_outerContentGroup = _outerContent.GetComponent<DockOccupiedRatioLayoutGroup>();
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_content = _outerContent.transform.Find("__content__");
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_cover = _content.Find("Cover").GetComponent<Image>();
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_title = _content.Find("Texts/Title").GetComponent<TMP_Text>();
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@@ -7,7 +7,7 @@ namespace Cryville.Crtr {
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public class ChartHandler : TransformHandler {
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protected override TransformHandler Parent { get { return null; } }
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Chart chart;
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readonly Chart chart;
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readonly List<LibavFileAudioSource> sounds = new List<LibavFileAudioSource>();
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public ChartHandler(Chart _chart) {
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@@ -140,13 +140,13 @@ namespace Cryville.Crtr.Components {
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verts = _vertPool.Rent(vc * vcpsec);
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uvs = _uvPool.Rent(vc * vcpsec);
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int i = 0; int t = 0; float l = 0; int m = 0;
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if (head.Frame != null) { m++; GenerateMeshTo(verts, uvs, out trih, head, ref i, ref t, ref l, 0, headLength, vcpsec, hvc); }
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m++; GenerateMeshTo(verts, uvs, out trib, body, ref i, ref t, ref l, headLength, sumLength - tailLength, vcpsec, hvc + bvc);
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if (tail.Frame != null) { m++; GenerateMeshTo(verts, uvs, out trit, tail, ref i, ref t, ref l, sumLength - tailLength, sumLength, vcpsec, vc); }
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int i = 0; int t = 0; float l = 0;
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if (head.Frame != null) { GenerateMeshTo(verts, uvs, out trih, head, ref i, ref t, ref l, 0, headLength, vcpsec, hvc); }
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GenerateMeshTo(verts, uvs, out trib, body, ref i, ref t, ref l, headLength, sumLength - tailLength, vcpsec, hvc + bvc);
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if (tail.Frame != null) { GenerateMeshTo(verts, uvs, out trit, tail, ref i, ref t, ref l, sumLength - tailLength, sumLength, vcpsec, vc); }
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mesh.Mesh.subMeshCount = 3;
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m = 0;
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int m = 0;
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mesh.Mesh.SetVertices(verts);
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mesh.Mesh.SetUVs(0, uvs);
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mesh.Mesh.SetTriangles(head.Frame == null ? _emptyTris : trih, m++);
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