Implement input config scene loading and saving.

This commit is contained in:
2022-11-15 17:27:51 +08:00
parent d2b2834a60
commit 945f9ca7d1
7 changed files with 86 additions and 34 deletions

Binary file not shown.

View File

@@ -1,4 +1,8 @@
using UnityEngine;
using Newtonsoft.Json;
using System.IO;
using System.Text;
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Cryville.Crtr.Config {
@@ -6,6 +10,45 @@ namespace Cryville.Crtr.Config {
[SerializeField]
Transform m_content;
[SerializeField]
InputConfigPanel m_inputConfigPanel;
public Ruleset ruleset;
RulesetConfig _rscfg;
void Awake() {
ChartPlayer.etor = new PdtEvaluator();
FileInfo file = new FileInfo(
Game.GameDataPath + "/rulesets/" + Settings.Default.LoadRuleset
);
DirectoryInfo dir = file.Directory;
using (StreamReader reader = new StreamReader(file.FullName, Encoding.UTF8)) {
ruleset = JsonConvert.DeserializeObject<Ruleset>(reader.ReadToEnd(), new JsonSerializerSettings() {
MissingMemberHandling = MissingMemberHandling.Error
});
if (ruleset.format != 1) throw new FormatException("Invalid ruleset file version");
ruleset.LoadPdt(dir);
}
FileInfo cfgfile = new FileInfo(
Game.GameDataPath + "/config/rulesets/" + Settings.Default.LoadRulesetConfig
);
if (!cfgfile.Exists) {
if (!cfgfile.Directory.Exists) cfgfile.Directory.Create();
_rscfg = new RulesetConfig();
}
else {
using (StreamReader cfgreader = new StreamReader(cfgfile.FullName, Encoding.UTF8)) {
_rscfg = JsonConvert.DeserializeObject<RulesetConfig>(cfgreader.ReadToEnd(), new JsonSerializerSettings() {
MissingMemberHandling = MissingMemberHandling.Error
});
}
}
var proxy = new InputProxy(ruleset.Root, null);
proxy.LoadFrom(_rscfg.inputs);
m_inputConfigPanel.proxy = proxy;
Game.InputManager.Activate();
}
public void SwitchCategory(GameObject cat) {
foreach (Transform c in m_content) {
c.gameObject.SetActive(false);
@@ -14,6 +57,15 @@ namespace Cryville.Crtr.Config {
}
public void ReturnToMenu() {
Game.InputManager.Deactivate();
m_inputConfigPanel.proxy.SaveTo(_rscfg.inputs);
m_inputConfigPanel.proxy.Dispose();
FileInfo cfgfile = new FileInfo(
Game.GameDataPath + "/config/rulesets/" + Settings.Default.LoadRulesetConfig
);
using (StreamWriter cfgwriter = new StreamWriter(cfgfile.FullName, false, Encoding.UTF8)) {
cfgwriter.Write(JsonConvert.SerializeObject(_rscfg, Game.GlobalJsonSerializerSettings));
}
GameObject.Find("Master").GetComponent<Master>().ShowMenu();
#if UNITY_5_5_OR_NEWER
SceneManager.UnloadSceneAsync("Config");

View File

@@ -1,15 +1,14 @@
using Cryville.Common.Unity;
using Cryville.Common.Unity.Input;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
namespace Cryville.Crtr.Config {
public class InputConfig : MonoBehaviour {
public class InputConfigPanel : MonoBehaviour {
[SerializeField]
ConfigScene m_configScene;
[SerializeField]
GameObject m_inputDialog;
@@ -25,14 +24,13 @@ namespace Cryville.Crtr.Config {
[SerializeField]
GameObject m_prefabInputConfigEntry;
InputProxy _proxy;
Dictionary<string, InputConfigEntry> _entries = new Dictionary<string, InputConfigEntry>();
public InputProxy proxy;
Dictionary<string, InputConfigPanelEntry> _entries = new Dictionary<string, InputConfigPanelEntry>();
string _sel;
public void OpenDialog(string entry) {
_sel = entry;
m_inputDialog.SetActive(true);
Game.InputManager.Activate();
CallHelper.Purge(m_deviceList);
_recvsrcs.Clear();
AddSourceItem(null);
@@ -40,38 +38,24 @@ namespace Cryville.Crtr.Config {
public void CloseDialog() {
m_inputDialog.SetActive(false);
Game.InputManager.Deactivate();
}
public void CloseDialog(InputSource? src) {
_proxy.Set(new InputProxyEntry {
proxy.Set(new InputProxyEntry {
Target = _sel,
Source = src,
});
m_inputDialog.SetActive(false);
Game.InputManager.Deactivate();
}
void Start() {
ChartPlayer.etor = new PdtEvaluator();
FileInfo file = new FileInfo(
Game.GameDataPath + "/rulesets/" + Settings.Default.LoadRuleset
);
DirectoryInfo dir = file.Directory;
using (StreamReader reader = new StreamReader(file.FullName, Encoding.UTF8)) {
var ruleset = JsonConvert.DeserializeObject<Ruleset>(reader.ReadToEnd(), new JsonSerializerSettings() {
MissingMemberHandling = MissingMemberHandling.Error
});
if (ruleset.format != 1) throw new FormatException("Invalid ruleset file version");
ruleset.LoadPdt(dir);
_proxy = new InputProxy(ruleset.Root, null);
foreach (var i in ruleset.Root.inputs) {
var e = GameObject.Instantiate(m_prefabInputConfigEntry, m_entryList.transform).GetComponent<InputConfigEntry>();
_entries.Add(i.Key, e);
e.SetKey(this, i.Key);
}
_proxy.ProxyChanged += OnProxyChanged;
foreach (var i in m_configScene.ruleset.Root.inputs) {
var e = GameObject.Instantiate(m_prefabInputConfigEntry, m_entryList.transform).GetComponent<InputConfigPanelEntry>();
_entries.Add(i.Key, e);
e.SetKey(this, i.Key);
OnProxyChanged(this, proxy[i.Key]);
}
proxy.ProxyChanged += OnProxyChanged;
}
void OnProxyChanged(object sender, ProxyChangedEventArgs e) {
@@ -94,7 +78,7 @@ namespace Cryville.Crtr.Config {
var obj = Instantiate(m_prefabListItem, m_deviceList);
obj.transform.Find("Text").GetComponent<Text>().text = src == null ? "None" : src.Value.Handler.GetTypeName(src.Value.Type);
var btn = obj.GetComponent<Button>();
if (src != null) btn.interactable = !_proxy.IsUsed(src.Value);
if (src != null) btn.interactable = !proxy.IsUsed(src.Value);
btn.onClick.AddListener(() => {
CloseDialog(src);
});

View File

@@ -2,7 +2,7 @@
using UnityEngine.UI;
namespace Cryville.Crtr.Config {
public class InputConfigEntry : MonoBehaviour {
public class InputConfigPanelEntry : MonoBehaviour {
[SerializeField]
Text m_key;
@@ -12,7 +12,7 @@ namespace Cryville.Crtr.Config {
[SerializeField]
Button m_button;
public void SetKey(InputConfig master, string name) {
public void SetKey(InputConfigPanel master, string name) {
m_key.text = name;
m_value.text = "None";
m_button.onClick.AddListener(() => {

View File

@@ -8,7 +8,7 @@ using UnityEngine;
using Logger = Cryville.Common.Logger;
namespace Cryville.Crtr {
public class InputProxy {
public class InputProxy : IDisposable {
readonly PdtEvaluator _etor;
readonly PdtRuleset _ruleset;
readonly Judge _judge;
@@ -148,6 +148,22 @@ namespace Cryville.Crtr {
}
public void Deactivate() { foreach (var src in _sproxies.Keys) src.Handler.Deactivate(); }
~InputProxy() {
Dispose(false);
GC.SuppressFinalize(this);
}
public void Dispose() {
Dispose(true);
}
protected void Dispose(bool disposing) {
if (disposing) {
Deactivate();
foreach (var proxy in _tproxies.Values) {
proxy.Source.Value.Handler.OnInput -= OnInput;
}
}
}
readonly object _lock = new object();
static readonly int _var_value = IdentifierManager.SharedInstance.Request("value");
static readonly PropOp.Arbitrary _arbop = new PropOp.Arbitrary();