Re-enable mipmaps for dynamic sprites.

This commit is contained in:
2023-03-26 17:09:02 +08:00
parent d6e1b19d32
commit 88a6410439

View File

@@ -179,7 +179,7 @@ namespace Cryville.Common.Unity {
if (!www.isDone) return false;
if (handler.isDone && handler.texture != null) {
var buffer = handler.texture;
/*var result = new Texture2D(buffer.width, buffer.height, buffer.format, true);
var result = new Texture2D(buffer.width, buffer.height, buffer.format, true);
if (SystemInfo.copyTextureSupport.HasFlag(CopyTextureSupport.Basic)) {
Graphics.CopyTexture(buffer, 0, 0, result, 0, 0);
}
@@ -188,8 +188,8 @@ namespace Cryville.Common.Unity {
}
result.Apply(true, true);
Texture2D.Destroy(buffer);
Callback(true, result);*/
Callback(true, buffer);
Callback(true, result);
// Callback(true, buffer);
}
else {
Callback(false, null);