From 88a64104390fbbd0a2f7d9bf9aec9c162ef761cf Mon Sep 17 00:00:00 2001 From: PopSlime Date: Sun, 26 Mar 2023 17:09:02 +0800 Subject: [PATCH] Re-enable mipmaps for dynamic sprites. --- Assets/Cryville/Common/Unity/NetworkTaskWorker.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/Cryville/Common/Unity/NetworkTaskWorker.cs b/Assets/Cryville/Common/Unity/NetworkTaskWorker.cs index 45b6a51..97039bd 100644 --- a/Assets/Cryville/Common/Unity/NetworkTaskWorker.cs +++ b/Assets/Cryville/Common/Unity/NetworkTaskWorker.cs @@ -179,7 +179,7 @@ namespace Cryville.Common.Unity { if (!www.isDone) return false; if (handler.isDone && handler.texture != null) { var buffer = handler.texture; - /*var result = new Texture2D(buffer.width, buffer.height, buffer.format, true); + var result = new Texture2D(buffer.width, buffer.height, buffer.format, true); if (SystemInfo.copyTextureSupport.HasFlag(CopyTextureSupport.Basic)) { Graphics.CopyTexture(buffer, 0, 0, result, 0, 0); } @@ -188,8 +188,8 @@ namespace Cryville.Common.Unity { } result.Apply(true, true); Texture2D.Destroy(buffer); - Callback(true, result);*/ - Callback(true, buffer); + Callback(true, result); + // Callback(true, buffer); } else { Callback(false, null);