Re-enable mipmaps for dynamic sprites.

This commit is contained in:
2023-03-26 17:09:02 +08:00
parent d6e1b19d32
commit 88a6410439

View File

@@ -179,7 +179,7 @@ namespace Cryville.Common.Unity {
if (!www.isDone) return false; if (!www.isDone) return false;
if (handler.isDone && handler.texture != null) { if (handler.isDone && handler.texture != null) {
var buffer = handler.texture; var buffer = handler.texture;
/*var result = new Texture2D(buffer.width, buffer.height, buffer.format, true); var result = new Texture2D(buffer.width, buffer.height, buffer.format, true);
if (SystemInfo.copyTextureSupport.HasFlag(CopyTextureSupport.Basic)) { if (SystemInfo.copyTextureSupport.HasFlag(CopyTextureSupport.Basic)) {
Graphics.CopyTexture(buffer, 0, 0, result, 0, 0); Graphics.CopyTexture(buffer, 0, 0, result, 0, 0);
} }
@@ -188,8 +188,8 @@ namespace Cryville.Common.Unity {
} }
result.Apply(true, true); result.Apply(true, true);
Texture2D.Destroy(buffer); Texture2D.Destroy(buffer);
Callback(true, result);*/ Callback(true, result);
Callback(true, buffer); // Callback(true, buffer);
} }
else { else {
Callback(false, null); Callback(false, null);