Re-enable mipmaps for dynamic sprites.
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@@ -179,7 +179,7 @@ namespace Cryville.Common.Unity {
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if (!www.isDone) return false;
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if (!www.isDone) return false;
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if (handler.isDone && handler.texture != null) {
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if (handler.isDone && handler.texture != null) {
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var buffer = handler.texture;
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var buffer = handler.texture;
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/*var result = new Texture2D(buffer.width, buffer.height, buffer.format, true);
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var result = new Texture2D(buffer.width, buffer.height, buffer.format, true);
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if (SystemInfo.copyTextureSupport.HasFlag(CopyTextureSupport.Basic)) {
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if (SystemInfo.copyTextureSupport.HasFlag(CopyTextureSupport.Basic)) {
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Graphics.CopyTexture(buffer, 0, 0, result, 0, 0);
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Graphics.CopyTexture(buffer, 0, 0, result, 0, 0);
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}
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}
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@@ -188,8 +188,8 @@ namespace Cryville.Common.Unity {
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}
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}
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result.Apply(true, true);
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result.Apply(true, true);
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Texture2D.Destroy(buffer);
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Texture2D.Destroy(buffer);
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Callback(true, result);*/
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Callback(true, result);
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Callback(true, buffer);
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// Callback(true, buffer);
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}
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}
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else {
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else {
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Callback(false, null);
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Callback(false, null);
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