Remove potentially buggy syncing logic.
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@@ -485,7 +485,6 @@ namespace Cryville.Crtr {
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}
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}
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Game.AudioSequencer.Playing = true;
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Game.AudioSequencer.Playing = true;
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atime0 = Game.AudioClient.BufferPosition;
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atime0 = Game.AudioClient.BufferPosition;
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Thread.Sleep((int)((atime0 - Game.AudioClient.Position) * 1000));
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inputProxy.SyncTime(cbus.Time);
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inputProxy.SyncTime(cbus.Time);
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started = true;
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started = true;
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}
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}
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