Implement use skin action.

This commit is contained in:
2023-12-25 14:26:27 +08:00
parent a532a9f4c1
commit 85bbe43827
9 changed files with 108 additions and 17 deletions

View File

@@ -33,6 +33,7 @@ namespace Cryville.Crtr.Browsing.UI {
Actions.Changed += OnActionsChanged;
Actions.Register(new PlayChartAction());
Actions.Register(new OpenConfigAction());
Actions.Register(new UseSkinAction());
OnTabClicked(AddPathedBrowserTab("Local Charts", new LegacyChartResourceManager(Settings.Default.GameDataPath)));
AddPathedBrowserTab("Local Skins", new LegacySkinResourceManager(Settings.Default.GameDataPath));
@@ -67,6 +68,9 @@ namespace Cryville.Crtr.Browsing.UI {
OnTabClicked(tab);
return tab.GetHashCode();
}
public bool HasTab(int id) {
return _tabMap.ContainsKey(id);
}
public bool TryOpenTab(int id) {
BrowserTab tab;
if (_tabMap.TryGetValue(id, out tab)) {

View File

@@ -22,14 +22,15 @@ namespace Cryville.Crtr.Browsing.UI {
[SerializeField]
InputConfigPanel m_inputConfigPanel;
public RulesetDefinition ruleset;
RulesetDefinition _ruleset;
RulesetConfig _rscfg;
string _rulesetName;
public string RulesetName { get; private set; }
UseSkinAction _useSkinAction;
bool _loaded;
public void Load(string rulesetName) {
_rulesetName = rulesetName;
public void Load(string rulesetName, Action<RulesetConfig> overrides = null) {
RulesetName = rulesetName;
FileInfo file = new FileInfo(Path.Combine(
Game.GameDataPath, "rulesets", rulesetName, ".umgr"
));
@@ -38,11 +39,11 @@ namespace Cryville.Crtr.Browsing.UI {
}
DirectoryInfo dir = file.Directory;
using (StreamReader reader = new StreamReader(file.FullName, Encoding.UTF8)) {
ruleset = JsonConvert.DeserializeObject<RulesetDefinition>(reader.ReadToEnd(), new JsonSerializerSettings() {
_ruleset = JsonConvert.DeserializeObject<RulesetDefinition>(reader.ReadToEnd(), new JsonSerializerSettings() {
MissingMemberHandling = MissingMemberHandling.Error
});
if (ruleset.format != RulesetDefinition.CURRENT_FORMAT) throw new FormatException("Invalid ruleset file version");
ruleset.LoadPdt(dir);
if (_ruleset.format != RulesetDefinition.CURRENT_FORMAT) throw new FormatException("Invalid ruleset file version");
_ruleset.LoadPdt(dir);
}
FileInfo cfgfile = new FileInfo(Path.Combine(
Game.GameDataPath, "config", "rulesets", rulesetName + ".json"
@@ -59,12 +60,24 @@ namespace Cryville.Crtr.Browsing.UI {
}
}
overrides?.Invoke(_rscfg);
m_genericConfigPanel.Adapter = new DefaultPropertyMasterAdapter(_rscfg.generic);
m_rulesetConfigPanel.Adapter = new RulesetConfigPropertyMasterAdapter(ruleset.Root.configs, _rscfg.configs);
m_inputConfigPanel.Load(ruleset.Root, _rscfg);
m_rulesetConfigPanel.Adapter = new RulesetConfigPropertyMasterAdapter(_ruleset.Root.configs, _rscfg.configs);
m_inputConfigPanel.Load(_ruleset.Root, _rscfg);
_loaded = true;
}
public void InitAction() {
Master.Actions.Register(_useSkinAction = new UseSkinAction(this));
}
void OnDestroy() {
Master.Actions.Unregister(_useSkinAction);
}
public void SetSkin(string skin) {
_rscfg.generic.Skin = skin;
}
public void SwitchCategory(GameObject cat) {
foreach (Transform c in m_content) {
@@ -77,7 +90,7 @@ namespace Cryville.Crtr.Browsing.UI {
if (_loaded) {
m_inputConfigPanel.SaveTo(_rscfg.inputs);
FileInfo cfgFile = new FileInfo(Path.Combine(
Game.GameDataPath, "config", "rulesets", _rulesetName + ".json"
Game.GameDataPath, "config", "rulesets", RulesetName + ".json"
));
using (StreamWriter cfgWriter = new StreamWriter(cfgFile.FullName, false, Encoding.UTF8)) {
cfgWriter.Write(JsonConvert.SerializeObject(_rscfg, Game.GlobalJsonSerializerSettings));