Implement use skin action.
This commit is contained in:
@@ -1,4 +1,5 @@
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using Cryville.Crtr.Browsing.UI;
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using Cryville.Crtr.Config;
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using Cryville.Crtr.UI;
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using System;
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using System.Collections.Generic;
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@@ -16,14 +17,23 @@ namespace Cryville.Crtr.Browsing.Actions {
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return true;
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}
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public override void Invoke(Uri uri, IChartDetail resource) {
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Invoke(resource.RulesetId);
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}
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public static bool HasTab(string ruleset) {
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int tabId;
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var master = ResourceBrowserMaster.Instance;
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if (master == null) return false;
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return _rulesetTabs.TryGetValue(ruleset, out tabId) && master.HasTab(tabId);
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}
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public static void Invoke(string ruleset, Action<RulesetConfig> overrides = null) {
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var master = ResourceBrowserMaster.Instance;
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var ruleset = resource.RulesetId;
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int tabId;
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if (_rulesetTabs.TryGetValue(ruleset, out tabId) && master.TryOpenTab(tabId))
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return;
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var browser = Object.Instantiate(master.m_configBrowserPrefab).GetComponent<RulesetConfigBrowser>();
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try {
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browser.Load(ruleset);
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browser.Load(ruleset, overrides);
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}
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catch (Exception ex) {
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Dialog.Show(null, ex.Message);
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@@ -32,6 +42,7 @@ namespace Cryville.Crtr.Browsing.Actions {
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return;
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}
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_rulesetTabs[ruleset] = master.AddAndOpenTab(string.Format("Config: {0}", ruleset), browser);
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browser.InitAction();
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}
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}
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}
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33
Assets/Cryville/Crtr/Browsing/Actions/UseSkinAction.cs
Normal file
33
Assets/Cryville/Crtr/Browsing/Actions/UseSkinAction.cs
Normal file
@@ -0,0 +1,33 @@
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using Cryville.Crtr.Browsing.UI;
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using System;
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namespace Cryville.Crtr.Browsing.Actions {
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internal class UseSkinAction : ResourceAction<ISkinDetail> {
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readonly RulesetConfigBrowser _destination;
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public UseSkinAction() : this(null) { }
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public UseSkinAction(RulesetConfigBrowser destination) {
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_destination = destination;
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}
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public override string Name { get { return "Use"; } }
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public override int Priority { get { return -100; } }
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public override bool CanInvoke(Uri uri, ISkinDetail resource) {
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if (_destination == null) {
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return !OpenConfigAction.HasTab(resource.RulesetId);
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}
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return _destination.RulesetName == resource.RulesetId;
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}
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public override void Invoke(Uri uri, ISkinDetail resource) {
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if (_destination == null) {
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OpenConfigAction.Invoke(resource.RulesetId, config => config.generic.Skin = resource.Name);
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}
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else {
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_destination.SetSkin(resource.Name);
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OpenConfigAction.Invoke(resource.RulesetId, null);
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}
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}
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}
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}
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11
Assets/Cryville/Crtr/Browsing/Actions/UseSkinAction.cs.meta
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11
Assets/Cryville/Crtr/Browsing/Actions/UseSkinAction.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ac898133ecfdb3f42bdade958381cd1a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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6
Assets/Cryville/Crtr/Browsing/ISkinDetail.cs
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6
Assets/Cryville/Crtr/Browsing/ISkinDetail.cs
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@@ -0,0 +1,6 @@
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namespace Cryville.Crtr.Browsing {
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internal interface ISkinDetail : IResourceMeta {
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string RulesetId { get; }
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string Name { get; }
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}
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}
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11
Assets/Cryville/Crtr/Browsing/ISkinDetail.cs.meta
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11
Assets/Cryville/Crtr/Browsing/ISkinDetail.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 38d9ea3c71d485a44ba9d335ddf95d67
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -2,15 +2,17 @@ using Cryville.Crtr.Skin;
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using System.Collections.Generic;
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namespace Cryville.Crtr.Browsing.Legacy {
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internal class LegacySkinDetail : IResourceMeta {
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public string Name { get; internal set; }
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internal class LegacySkinDetail : ISkinDetail {
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public string RulesetId { get { return Meta.ruleset; } }
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public string Name { get { return Meta == null ? OverrideName : Meta.name; } }
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public string OverrideName { get; internal set; }
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public SkinDefinition Meta { get; internal set; }
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public IEnumerable<MetaProperty> Properties {
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get {
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if (Meta == null) {
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if (Name != null)
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yield return new MetaProperty("Name", Name);
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if (OverrideName != null)
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yield return new MetaProperty("Name", OverrideName);
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yield break;
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}
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yield return new MetaProperty("Name", Meta.name);
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@@ -21,7 +21,7 @@ namespace Cryville.Crtr.Browsing.Legacy {
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return new LegacySkinDetail { Meta = meta };
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}
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else
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return new LegacySkinDetail { Name = dir.Name };
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return new LegacySkinDetail { OverrideName = dir.Name };
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}
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}
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}
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@@ -33,6 +33,7 @@ namespace Cryville.Crtr.Browsing.UI {
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Actions.Changed += OnActionsChanged;
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Actions.Register(new PlayChartAction());
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Actions.Register(new OpenConfigAction());
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Actions.Register(new UseSkinAction());
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OnTabClicked(AddPathedBrowserTab("Local Charts", new LegacyChartResourceManager(Settings.Default.GameDataPath)));
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AddPathedBrowserTab("Local Skins", new LegacySkinResourceManager(Settings.Default.GameDataPath));
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@@ -67,6 +68,9 @@ namespace Cryville.Crtr.Browsing.UI {
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OnTabClicked(tab);
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return tab.GetHashCode();
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}
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public bool HasTab(int id) {
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return _tabMap.ContainsKey(id);
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}
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public bool TryOpenTab(int id) {
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BrowserTab tab;
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if (_tabMap.TryGetValue(id, out tab)) {
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@@ -22,14 +22,15 @@ namespace Cryville.Crtr.Browsing.UI {
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[SerializeField]
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InputConfigPanel m_inputConfigPanel;
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public RulesetDefinition ruleset;
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RulesetDefinition _ruleset;
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RulesetConfig _rscfg;
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string _rulesetName;
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public string RulesetName { get; private set; }
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UseSkinAction _useSkinAction;
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bool _loaded;
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public void Load(string rulesetName) {
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_rulesetName = rulesetName;
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public void Load(string rulesetName, Action<RulesetConfig> overrides = null) {
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RulesetName = rulesetName;
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FileInfo file = new FileInfo(Path.Combine(
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Game.GameDataPath, "rulesets", rulesetName, ".umgr"
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));
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@@ -38,11 +39,11 @@ namespace Cryville.Crtr.Browsing.UI {
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}
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DirectoryInfo dir = file.Directory;
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using (StreamReader reader = new StreamReader(file.FullName, Encoding.UTF8)) {
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ruleset = JsonConvert.DeserializeObject<RulesetDefinition>(reader.ReadToEnd(), new JsonSerializerSettings() {
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_ruleset = JsonConvert.DeserializeObject<RulesetDefinition>(reader.ReadToEnd(), new JsonSerializerSettings() {
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MissingMemberHandling = MissingMemberHandling.Error
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});
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if (ruleset.format != RulesetDefinition.CURRENT_FORMAT) throw new FormatException("Invalid ruleset file version");
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ruleset.LoadPdt(dir);
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if (_ruleset.format != RulesetDefinition.CURRENT_FORMAT) throw new FormatException("Invalid ruleset file version");
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_ruleset.LoadPdt(dir);
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}
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FileInfo cfgfile = new FileInfo(Path.Combine(
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Game.GameDataPath, "config", "rulesets", rulesetName + ".json"
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@@ -59,12 +60,24 @@ namespace Cryville.Crtr.Browsing.UI {
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}
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}
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overrides?.Invoke(_rscfg);
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m_genericConfigPanel.Adapter = new DefaultPropertyMasterAdapter(_rscfg.generic);
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m_rulesetConfigPanel.Adapter = new RulesetConfigPropertyMasterAdapter(ruleset.Root.configs, _rscfg.configs);
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m_inputConfigPanel.Load(ruleset.Root, _rscfg);
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m_rulesetConfigPanel.Adapter = new RulesetConfigPropertyMasterAdapter(_ruleset.Root.configs, _rscfg.configs);
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m_inputConfigPanel.Load(_ruleset.Root, _rscfg);
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_loaded = true;
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}
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public void InitAction() {
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Master.Actions.Register(_useSkinAction = new UseSkinAction(this));
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}
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void OnDestroy() {
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Master.Actions.Unregister(_useSkinAction);
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}
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public void SetSkin(string skin) {
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_rscfg.generic.Skin = skin;
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}
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public void SwitchCategory(GameObject cat) {
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foreach (Transform c in m_content) {
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@@ -77,7 +90,7 @@ namespace Cryville.Crtr.Browsing.UI {
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if (_loaded) {
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m_inputConfigPanel.SaveTo(_rscfg.inputs);
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FileInfo cfgFile = new FileInfo(Path.Combine(
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Game.GameDataPath, "config", "rulesets", _rulesetName + ".json"
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Game.GameDataPath, "config", "rulesets", RulesetName + ".json"
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));
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using (StreamWriter cfgWriter = new StreamWriter(cfgFile.FullName, false, Encoding.UTF8)) {
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cfgWriter.Write(JsonConvert.SerializeObject(_rscfg, Game.GlobalJsonSerializerSettings));
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