Rearrange platform specific plugins.
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using System.Runtime.InteropServices;
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namespace Cryville.Input.Unity.Android {
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struct ProxiedInputFrame {
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public int hid;
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public int id;
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public int action;
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public long time;
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public float x;
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public float y;
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public float z;
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public float w;
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};
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internal static class NativeMethods {
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[DllImport("AndroidInputProxy")]
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[PreserveSig]
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public static extern int AndroidInputProxy_Poll(out ProxiedInputFrame frame);
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}
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}
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