Use TextMesh Pro in dialog.
This commit is contained in:
@@ -1,16 +1,16 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
namespace Cryville.Crtr.UI {
|
namespace Cryville.Crtr.UI {
|
||||||
public class Dialog : MonoBehaviour {
|
public class Dialog : MonoBehaviour {
|
||||||
static Dialog _instance;
|
static Dialog _instance;
|
||||||
[SerializeField] CanvasGroup m_group;
|
[SerializeField] CanvasGroup m_group;
|
||||||
[SerializeField] Text m_msgText;
|
[SerializeField] TextMeshProUGUI m_msgText;
|
||||||
[SerializeField] Text m_button0Text;
|
[SerializeField] TextMeshProUGUI m_button0Text;
|
||||||
[SerializeField] Text m_button1Text;
|
[SerializeField] TextMeshProUGUI m_button1Text;
|
||||||
[SerializeField] GameObject m_button1;
|
[SerializeField] GameObject m_button1;
|
||||||
[SerializeField] AnimationCurve m_fadeCurve;
|
[SerializeField] AnimationCurve m_fadeCurve;
|
||||||
float _fadeDuration;
|
float _fadeDuration;
|
||||||
|
|||||||
Reference in New Issue
Block a user