Use TextMesh Pro in dialog.
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@@ -1,16 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Cryville.Crtr.UI {
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public class Dialog : MonoBehaviour {
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static Dialog _instance;
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[SerializeField] CanvasGroup m_group;
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[SerializeField] Text m_msgText;
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[SerializeField] Text m_button0Text;
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[SerializeField] Text m_button1Text;
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[SerializeField] TextMeshProUGUI m_msgText;
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[SerializeField] TextMeshProUGUI m_button0Text;
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[SerializeField] TextMeshProUGUI m_button1Text;
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[SerializeField] GameObject m_button1;
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[SerializeField] AnimationCurve m_fadeCurve;
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float _fadeDuration;
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