Pull skin container and judge attachment to handler.
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@@ -50,8 +50,6 @@ namespace Cryville.Crtr.Event {
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public byte CloneType;
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private ContainerState rootPrototype = null;
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private ContainerState prototype = null;
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public SkinContainer skinContainer;
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public Judge judge;
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public ContainerHandler Handler {
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get;
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@@ -210,8 +208,7 @@ namespace Cryville.Crtr.Event {
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}
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public void AttachSystems(PdtSkin skin, Judge judge) {
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skinContainer = new SkinContainer(skin);
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this.judge = judge;
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Handler.AttachSystems(skin, judge);
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}
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public Vector GetRawValue(Identifier key) {
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