Fix PolygonSGO not generating body with two vertices.
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@@ -209,7 +209,7 @@ namespace Cryville.Crtr.Components {
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}
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void GenerateMeshTo(List<Vector3> verts, List<Vector2> uvs, out List<int> tris, SpriteInfo info, ref int i, ref int t, ref float l, float startl, float endl, int vcpsec, int vend) {
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if (i >= lengths.Count) {
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if (i > lengths.Count) {
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tris = _indexPool.Rent(0);
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return;
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}
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