Pull up error handling from action to browser.
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@@ -1,6 +1,5 @@
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using Cryville.Crtr.Browsing.UI;
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using Cryville.Crtr.Config;
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using Cryville.Crtr.UI;
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using System;
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using System.Collections.Generic;
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using Object = UnityEngine.Object;
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@@ -35,11 +34,9 @@ namespace Cryville.Crtr.Browsing.Actions {
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try {
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browser.Load(ruleset, overrides);
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}
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catch (Exception ex) {
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Dialog.Show(null, ex.Message);
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Game.MainLogger.Log(4, "Config", "An error occurred while loading the config: {0}", ex);
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catch (Exception) {
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Object.Destroy(browser.gameObject);
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return;
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throw;
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}
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_rulesetTabs[ruleset] = master.AddAndOpenTab(string.Format("Config: {0}", ruleset), browser);
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browser.InitAction();
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@@ -178,7 +178,13 @@ namespace Cryville.Crtr.Browsing.UI {
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return;
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}
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foreach (var i in _selectedItems) {
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action.Invoke(_manager.GetItemUri(i), _manager[i]);
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try {
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action.Invoke(_manager.GetItemUri(i), _manager[i]);
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}
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catch (Exception ex) {
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Dialog.Show(null, ex.Message);
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Game.MainLogger.Log(4, "Config", "An error occurred while running the action: {0}", ex);
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}
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}
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}
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}
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