Revise anchor data structure.
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@@ -32,10 +32,10 @@ namespace Cryville.Crtr {
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ptime = s.Time;
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if (s.CloneType == 2) {
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#if UNITY_5_6_OR_NEWER
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a_head.SetPositionAndRotation(GetCurrentWorldPoint(), Quaternion.Euler(s.Direction));
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a_head.Transform.SetPositionAndRotation(GetCurrentWorldPoint(), Quaternion.Euler(s.Direction));
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#else
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a_head.position = GetCurrentWorldPoint();
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a_head.rotation = Quaternion.Euler(s.Direction);
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a_head.Transform.position = GetCurrentWorldPoint();
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a_head.Transform.rotation = Quaternion.Euler(s.Direction);
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#endif
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}
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else if (s.CloneType == 3) {
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@@ -118,10 +118,10 @@ namespace Cryville.Crtr {
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i.Seal();
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}
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#if UNITY_5_6_OR_NEWER
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a_tail.SetPositionAndRotation(GetCurrentWorldPoint(), Quaternion.Euler(ts.Direction));
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a_tail.Transform.SetPositionAndRotation(GetCurrentWorldPoint(), Quaternion.Euler(ts.Direction));
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#else
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a_tail.position = GetCurrentWorldPoint();
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a_tail.rotation = Quaternion.Euler(ts.Direction);
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a_tail.Transform.position = GetCurrentWorldPoint();
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a_tail.Transform.rotation = Quaternion.Euler(ts.Direction);
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#endif
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}
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else if (s.CloneType == 3) EndUpdatePosition(ns);
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