Revise anchor data structure.

This commit is contained in:
2023-01-14 21:34:13 +08:00
parent 4f93995bbd
commit 5e4c53113a
5 changed files with 60 additions and 53 deletions

View File

@@ -38,10 +38,6 @@ namespace Cryville.Crtr.Event {
/// </summary>
public Transform gogroup;
public readonly Dictionary<int, Anchor> Anchors = new Dictionary<int, Anchor>();
protected Transform a_cur;
protected Transform a_head;
protected Transform a_tail;
public Vector3 Position { get; protected set; }
public Quaternion Rotation { get; protected set; }
public bool Alive { get; private set; }
@@ -63,6 +59,11 @@ namespace Cryville.Crtr.Event {
public abstract string TypeName {
get;
}
public readonly Dictionary<int, List<Anchor>> Anchors = new Dictionary<int, List<Anchor>>();
public readonly Dictionary<int, Anchor> OpenAnchors = new Dictionary<int, Anchor>();
protected Anchor a_cur;
protected Anchor a_head;
protected Anchor a_tail;
protected readonly static int _a_cur = IdentifierManager.SharedInstance.Request("cur");
protected readonly static int _a_head = IdentifierManager.SharedInstance.Request("head");
protected readonly static int _a_tail = IdentifierManager.SharedInstance.Request("tail");
@@ -70,15 +71,18 @@ namespace Cryville.Crtr.Event {
gogroup = new GameObject(TypeName + ":" + Container.GetHashCode().ToString(CultureInfo.InvariantCulture)).transform;
if (cs.Parent != null)
gogroup.SetParent(cs.Parent.Handler.gogroup, false);
a_cur = RegisterAnchor(_a_cur).Transform;
a_head = RegisterAnchor(_a_head).Transform;
a_tail = RegisterAnchor(_a_tail).Transform;
a_cur = RegisterAnchor(_a_cur);
a_head = RegisterAnchor(_a_head);
a_tail = RegisterAnchor(_a_tail);
}
protected Anchor RegisterAnchor(int name) {
var go = new GameObject("." + IdentifierManager.SharedInstance.Retrieve(name)).transform;
go.SetParent(gogroup, false);
var result = new Anchor() { Transform = go };
Anchors.Add(name, result);
var result = new Anchor(name, go);
List<Anchor> list;
if (!Anchors.TryGetValue(name, out list))
Anchors.Add(name, list = new List<Anchor>());
list.Add(result);
return result;
}
@@ -102,12 +106,14 @@ namespace Cryville.Crtr.Event {
Alive = false;
}
protected virtual void PreAwake(ContainerState s) {
if (gogroup) gogroup.gameObject.SetActive(true);
if (gogroup) {
gogroup.gameObject.SetActive(true);
OpenAnchor(a_head);
}
Awoken = true; Alive = true;
OpenAnchor(_a_head);
}
protected virtual void Awake(ContainerState s) {
CloseAnchor(_a_head);
if (gogroup) CloseAnchor(a_head);
}
protected virtual void GetPosition(ContainerState s) { }
public virtual void StartUpdate(ContainerState s) {
@@ -121,11 +127,11 @@ namespace Cryville.Crtr.Event {
}
static readonly SimpleObjectPool<StampedEvent.Anchor> anchorEvPool
= new SimpleObjectPool<StampedEvent.Anchor>(1024);
protected void PushAnchorEvent(int name, double time) {
protected void PushAnchorEvent(double time, Anchor anchor) {
var tev = anchorEvPool.Rent();
tev.Time = time;
tev.Container = Container;
tev.Name = name;
tev.Target = anchor;
ts.Bus.PushTempEvent(tev);
}
public virtual void Update(ContainerState s, StampedEvent ev) {
@@ -138,10 +144,15 @@ namespace Cryville.Crtr.Event {
if (ev is StampedEvent.Anchor) {
var tev = (StampedEvent.Anchor)ev;
if (gogroup) {
OpenAnchor(tev.Name);
Anchors[tev.Name].Transform.SetPositionAndRotation(Position, Rotation);
OpenAnchor(tev.Target);
#if UNITY_5_6_OR_NEWER
tev.Target.Transform.SetPositionAndRotation(Position, Rotation);
#else
tev.Target.Transform.position = GetCurrentWorldPoint();
tev.Target.Transform.rotation = Quaternion.Euler(s.Direction);
#endif
skinContainer.MatchDynamic(s);
CloseAnchor(tev.Name);
CloseAnchor(tev.Target);
}
anchorEvPool.Return(tev);
}
@@ -154,13 +165,13 @@ namespace Cryville.Crtr.Event {
}
}
public virtual void Anchor() {
if (cs.Working) PushAnchorEvent(_a_cur, cs.Time);
if (cs.Working) PushAnchorEvent(cs.Time, a_cur);
}
protected void OpenAnchor(int name) {
if (Anchors.ContainsKey(name)) Anchors[name].Open();
protected void OpenAnchor(Anchor anchor) {
OpenAnchors.Add(anchor.Name, anchor);
}
protected void CloseAnchor(int name) {
if (Anchors.ContainsKey(name)) Anchors[name].Close();
protected void CloseAnchor(Anchor anchor) {
OpenAnchors.Remove(anchor.Name);
}
}
}