Implement preset path in file dialog.
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@@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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@@ -27,6 +28,12 @@ namespace Cryville.Common.Unity {
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set { m_filter = value; }
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set { m_filter = value; }
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}
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}
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public Dictionary<string, string> m_presetPaths = new Dictionary<string, string>();
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public Dictionary<string, string> PresetPaths {
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get { return m_presetPaths; }
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set { m_presetPaths = value; }
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}
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GameObject prefabButton;
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GameObject prefabButton;
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void Start() {
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void Start() {
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@@ -96,6 +103,16 @@ namespace Cryville.Common.Unity {
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#else
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#else
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#error No update GUI logic
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#error No update GUI logic
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#endif
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#endif
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foreach (var p in m_presetPaths) {
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var d = new DirectoryInfo(p.Value);
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if (d.Exists) {
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GameObject btn = Instantiate(prefabButton);
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btn.GetComponentInChildren<Text>().text = p.Key;
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btn.GetComponentInChildren<Button>().onClick.AddListener(() => ChangeDirectory(d));
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btn.transform.SetParent(drives, false);
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}
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}
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}
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CallHelper.Purge(dirs);
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CallHelper.Purge(dirs);
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DirectoryInfo[] subdirs = CurrentDirectory.GetDirectories();
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DirectoryInfo[] subdirs = CurrentDirectory.GetDirectories();
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@@ -1,4 +1,6 @@
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namespace Cryville.Crtr.Browsing {
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using System.Collections.Generic;
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namespace Cryville.Crtr.Browsing {
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public interface IResourceManager<T> {
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public interface IResourceManager<T> {
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string[] CurrentDirectory { get; }
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string[] CurrentDirectory { get; }
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int ChangeDirectory(string[] dir);
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int ChangeDirectory(string[] dir);
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@@ -10,5 +12,6 @@
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bool ImportItemFrom(string path);
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bool ImportItemFrom(string path);
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string[] GetSupportedFormats();
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string[] GetSupportedFormats();
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Dictionary<string, string> GetPresetPaths();
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}
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}
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}
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}
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@@ -17,6 +17,8 @@ namespace Cryville.Crtr.Browsing {
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static readonly Dictionary<string, List<ResourceConverter>> converters
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static readonly Dictionary<string, List<ResourceConverter>> converters
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= new Dictionary<string, List<ResourceConverter>>();
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= new Dictionary<string, List<ResourceConverter>>();
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static readonly Dictionary<string, string> localRes
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= new Dictionary<string, string>();
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public LegacyResourceManager(string rootPath) {
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public LegacyResourceManager(string rootPath) {
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_rootPath = rootPath;
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_rootPath = rootPath;
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@@ -41,6 +43,15 @@ namespace Cryville.Crtr.Browsing {
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}
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}
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}
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}
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}
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}
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var fs2 = ext.GetResourceFinders();
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if (fs2 != null) {
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foreach (var f in fs2) {
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var name = f.Name;
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var path = f.GetRootPath();
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if (name != null && path != null)
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localRes.Add(name, path);
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}
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}
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Logger.Log("main", 1, "Resource", "Loaded extension {0}", ReflectionHelper.GetNamespaceQualifiedName(type));
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Logger.Log("main", 1, "Resource", "Loaded extension {0}", ReflectionHelper.GetNamespaceQualifiedName(type));
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}
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}
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catch (Exception ex) {
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catch (Exception ex) {
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@@ -211,5 +222,9 @@ namespace Cryville.Crtr.Browsing {
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public string[] GetSupportedFormats() {
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public string[] GetSupportedFormats() {
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return converters.Keys.ToArray();
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return converters.Keys.ToArray();
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}
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}
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public Dictionary<string, string> GetPresetPaths() {
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return localRes;
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}
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}
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}
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}
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}
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@@ -21,6 +21,7 @@ namespace Cryville.Crtr.Browsing {
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_dialog = GameObject.Instantiate(Resources.Load<GameObject>("Common/FileDialog")).GetComponent<FileDialog>();
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_dialog = GameObject.Instantiate(Resources.Load<GameObject>("Common/FileDialog")).GetComponent<FileDialog>();
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_dialog.gameObject.SetActive(false);
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_dialog.gameObject.SetActive(false);
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_dialog.Filter = ResourceManager.GetSupportedFormats();
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_dialog.Filter = ResourceManager.GetSupportedFormats();
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_dialog.PresetPaths = ResourceManager.GetPresetPaths();
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_dialog.OnClose += OnAddDialogClosed;
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_dialog.OnClose += OnAddDialogClosed;
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}
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}
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