Implement preset path in file dialog.
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@@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -27,6 +28,12 @@ namespace Cryville.Common.Unity {
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set { m_filter = value; }
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}
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public Dictionary<string, string> m_presetPaths = new Dictionary<string, string>();
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public Dictionary<string, string> PresetPaths {
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get { return m_presetPaths; }
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set { m_presetPaths = value; }
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}
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GameObject prefabButton;
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void Start() {
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@@ -68,7 +75,7 @@ namespace Cryville.Common.Unity {
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void ChangeDirectory(DirectoryInfo s) {
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CurrentDirectory = s;
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UpdateGUI(1);
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}
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}
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void SelectFile(string s) {
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fileName = s;
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@@ -79,23 +86,33 @@ namespace Cryville.Common.Unity {
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title.GetComponent<Text>().text = CurrentDirectory.FullName;
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if (depth <= 0) {
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CallHelper.Purge(drives);
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CallHelper.Purge(drives);
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#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
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var dl = Directory.GetLogicalDrives();
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foreach (string d in dl) {
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var dl = Directory.GetLogicalDrives();
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foreach (string d in dl) {
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GameObject btn = Instantiate(prefabButton);
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btn.GetComponentInChildren<Text>().text = d;
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btn.GetComponentInChildren<Text>().text = d;
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btn.GetComponentInChildren<Button>().onClick.AddListener(() => ChangeDirectory(new DirectoryInfo(d)));
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btn.transform.SetParent(drives, false);
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}
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btn.transform.SetParent(drives, false);
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}
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#elif UNITY_ANDROID
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GameObject sbtn = GameObject.Instantiate<GameObject>(prefabButton);
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sbtn.GetComponentInChildren<Text>().text = "Storage";
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sbtn.GetComponentInChildren<Text>().text = "Storage";
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sbtn.GetComponentInChildren<Button>().onClick.AddListener(() => OnDriveChanged(new DirectoryInfo(androidStorage)));
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sbtn.transform.SetParent(drives, false);
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sbtn.transform.SetParent(drives, false);
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#else
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#error No update GUI logic
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#endif
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foreach (var p in m_presetPaths) {
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var d = new DirectoryInfo(p.Value);
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if (d.Exists) {
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GameObject btn = Instantiate(prefabButton);
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btn.GetComponentInChildren<Text>().text = p.Key;
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btn.GetComponentInChildren<Button>().onClick.AddListener(() => ChangeDirectory(d));
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btn.transform.SetParent(drives, false);
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}
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}
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}
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CallHelper.Purge(dirs);
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DirectoryInfo[] subdirs = CurrentDirectory.GetDirectories();
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@@ -117,10 +134,10 @@ namespace Cryville.Common.Unity {
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foreach (string ext in m_filter) {
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if (d.Extension == ext) {
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GameObject btn = Instantiate(prefabButton);
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btn.GetComponentInChildren<Text>().text = d.Name + " / " + (d.Length / 1024.0).ToString("0.0 KiB");
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var ts = d.FullName;
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btn.GetComponentInChildren<Text>().text = d.Name + " / " + (d.Length / 1024.0).ToString("0.0 KiB");
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var ts = d.FullName;
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btn.GetComponentInChildren<Button>().onClick.AddListener(() => SelectFile(ts));
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btn.transform.SetParent(files, false);
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btn.transform.SetParent(files, false);
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break;
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}
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}
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