Fix relative node interpolation.
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@@ -405,9 +405,15 @@ namespace Cryville.Crtr.Event {
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var scaledTime = (float)((Time - m.Key.Time - ChartPlayer.actualRenderStep * tev.sumfix) / m.Key.Duration);
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var lerpedTime = MotionLerper.GetEaseTime(scaledTime, tev.transition, tev.rate);
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if (tev.Node.Id >= 0) {
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var target = value.GetRelativeNode(tev.Node.Id);
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if (target == null) value.SetRelativeNode(tev.Node);
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else tev.Node.LerpWith(target, lerpedTime, ref target);
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var start = m.Value.GetRelativeNode(tev.Node.Id);
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if (start == null) {
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value.SetRelativeNode(tev.Node);
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}
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else {
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var target = value.GetRelativeNode(tev.Node.Id);
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if (target == null) value.SetRelativeNode(tev.Node);
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else tev.Node.LerpWith(m.Value.GetRelativeNode(tev.Node.Id), lerpedTime, ref target);
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}
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}
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else {
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tev.Node.Value.LerpWith(m.Value.AbsoluteValue, lerpedTime, ref value.AbsoluteValue);
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