Optimize code structure for input module.
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@@ -9,19 +9,19 @@ namespace Cryville.Common.Unity.Input {
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public UnityKeyHandler() { }
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protected override void ActivateImpl() {
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protected override void Activate() {
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receiver = new GameObject("__keyrecv__");
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recvcomp = receiver.AddComponent<T>();
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recvcomp.SetCallback(Feed);
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}
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protected override void DeactivateImpl() {
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protected override void Deactivate() {
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if (receiver) GameObject.Destroy(receiver);
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}
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public override void Dispose(bool disposing) {
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if (disposing) {
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DeactivateImpl();
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Deactivate();
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}
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}
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@@ -44,7 +44,7 @@ namespace Cryville.Common.Unity.Input {
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public abstract class UnityKeyReceiver<T> : MonoBehaviour where T : UnityKeyReceiver<T> {
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protected Action<int, int, InputVector> Callback;
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protected readonly List<int> Keys = new List<int>();
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protected readonly HashSet<int> Keys = new HashSet<int>();
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public void SetCallback(Action<int, int, InputVector> h) {
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Callback = h;
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}
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