Optimize code structure for input module.

This commit is contained in:
2023-01-21 17:04:29 +08:00
parent 6779b88055
commit 5198ecec1f
11 changed files with 116 additions and 93 deletions

View File

@@ -4,7 +4,19 @@ using UnityEngine;
namespace Cryville.Common.Unity.Input {
public delegate void InputEventDelegate(InputIdentifier id, InputVector vec);
public abstract class InputHandler : IDisposable {
public event InputEventDelegate OnInput;
InputEventDelegate m_onInput;
public event InputEventDelegate OnInput {
add {
if (m_onInput == null) Activate();
m_onInput -= value;
m_onInput += value;
}
remove {
if (m_onInput == null) return;
m_onInput -= value;
if (m_onInput == null) Deactivate();
}
}
~InputHandler() {
Dispose(false);
@@ -14,26 +26,15 @@ namespace Cryville.Common.Unity.Input {
GC.SuppressFinalize(this);
}
public bool Activated { get; private set; }
public void Activate() {
if (Activated) return;
Activated = true;
ActivateImpl();
}
protected abstract void ActivateImpl();
public void Deactivate() {
if (!Activated) return;
Activated = false;
DeactivateImpl();
}
protected abstract void DeactivateImpl();
protected abstract void Activate();
protected abstract void Deactivate();
public abstract void Dispose(bool disposing);
public abstract bool IsNullable(int type);
public abstract byte GetDimension(int type);
public abstract string GetTypeName(int type);
public abstract double GetCurrentTimestamp();
protected void Feed(int type, int id, InputVector vec) {
var del = OnInput;
var del = m_onInput;
if (del != null) del(new InputIdentifier { Source = new InputSource { Handler = this, Type = type }, Id = id }, vec);
}
}