Optimize code structure for input module.
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@@ -4,7 +4,19 @@ using UnityEngine;
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namespace Cryville.Common.Unity.Input {
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public delegate void InputEventDelegate(InputIdentifier id, InputVector vec);
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public abstract class InputHandler : IDisposable {
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public event InputEventDelegate OnInput;
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InputEventDelegate m_onInput;
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public event InputEventDelegate OnInput {
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add {
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if (m_onInput == null) Activate();
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m_onInput -= value;
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m_onInput += value;
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}
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remove {
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if (m_onInput == null) return;
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m_onInput -= value;
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if (m_onInput == null) Deactivate();
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}
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}
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~InputHandler() {
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Dispose(false);
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@@ -14,26 +26,15 @@ namespace Cryville.Common.Unity.Input {
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GC.SuppressFinalize(this);
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}
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public bool Activated { get; private set; }
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public void Activate() {
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if (Activated) return;
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Activated = true;
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ActivateImpl();
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}
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protected abstract void ActivateImpl();
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public void Deactivate() {
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if (!Activated) return;
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Activated = false;
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DeactivateImpl();
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}
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protected abstract void DeactivateImpl();
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protected abstract void Activate();
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protected abstract void Deactivate();
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public abstract void Dispose(bool disposing);
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public abstract bool IsNullable(int type);
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public abstract byte GetDimension(int type);
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public abstract string GetTypeName(int type);
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public abstract double GetCurrentTimestamp();
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protected void Feed(int type, int id, InputVector vec) {
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var del = OnInput;
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var del = m_onInput;
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if (del != null) del(new InputIdentifier { Source = new InputSource { Handler = this, Type = type }, Id = id }, vec);
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}
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}
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@@ -4,28 +4,22 @@ using System.Reflection;
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namespace Cryville.Common.Unity.Input {
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public class InputManager {
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static readonly List<Type> HandlerRegistries = new List<Type> {
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static readonly HashSet<Type> HandlerRegistries = new HashSet<Type> {
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typeof(WindowsPointerHandler),
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typeof(UnityKeyHandler<UnityKeyboardReceiver>),
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typeof(UnityKeyHandler<UnityMouseButtonReceiver>),
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typeof(UnityMouseHandler),
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typeof(UnityTouchHandler),
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};
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readonly List<InputHandler> _handlers = new List<InputHandler>();
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readonly HashSet<InputHandler> _handlers = new HashSet<InputHandler>();
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readonly Dictionary<Type, InputHandler> _typemap = new Dictionary<Type, InputHandler>();
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readonly Dictionary<InputHandler, double> _timeOrigins = new Dictionary<InputHandler, double>();
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readonly object _lock = new object();
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readonly Dictionary<InputIdentifier, InputVector> _vectors = new Dictionary<InputIdentifier, InputVector>();
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readonly List<InputEvent> _events = new List<InputEvent>();
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public InputManager() {
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foreach (var t in HandlerRegistries) {
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try {
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if (!typeof(InputHandler).IsAssignableFrom(t)) continue;
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var h = (InputHandler)ReflectionHelper.InvokeEmptyConstructor(t);
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_typemap.Add(t, h);
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h.OnInput += OnInput;
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_handlers.Add(h);
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_timeOrigins.Add(h, 0);
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Logger.Log("main", 1, "Input", "Initialized {0}", ReflectionHelper.GetSimpleName(t));
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}
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catch (TargetInvocationException ex) {
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@@ -36,49 +30,8 @@ namespace Cryville.Common.Unity.Input {
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public InputHandler GetHandler(string name) {
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return _typemap[Type.GetType(name)];
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}
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public void Activate() {
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lock (_lock) {
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_events.Clear();
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}
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foreach (var h in _handlers) h.Activate();
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}
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public void SyncTime(double time) {
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foreach (var h in _handlers) {
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_timeOrigins[h] = time - h.GetCurrentTimestamp();
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}
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}
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public void Deactivate() {
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foreach (var h in _handlers) h.Deactivate();
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}
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void OnInput(InputIdentifier id, InputVector vec) {
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lock (_lock) {
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double timeOrigin = _timeOrigins[id.Source.Handler];
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vec.Time += timeOrigin;
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InputVector vec0;
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if (_vectors.TryGetValue(id, out vec0)) {
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_events.Add(new InputEvent {
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Id = id,
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From = vec0,
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To = vec,
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});
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if (vec.IsNull) _vectors.Remove(id);
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else _vectors[id] = vec;
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}
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else {
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_events.Add(new InputEvent {
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Id = id,
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From = new InputVector(vec.Time),
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To = vec,
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});
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_vectors.Add(id, vec);
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}
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}
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}
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public void EnumerateEvents(Action<InputEvent> cb) {
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lock (_lock) {
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foreach (var ev in _events) cb(ev);
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_events.Clear();
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}
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public void EnumerateHandlers(Action<InputHandler> cb) {
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foreach (var h in _handlers) cb(h);
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}
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}
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49
Assets/Cryville/Common/Unity/Input/SimpleInputConsumer.cs
Normal file
49
Assets/Cryville/Common/Unity/Input/SimpleInputConsumer.cs
Normal file
@@ -0,0 +1,49 @@
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using System;
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using System.Collections.Generic;
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namespace Cryville.Common.Unity.Input {
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public class SimpleInputConsumer {
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readonly InputManager _manager;
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readonly object _lock = new object();
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readonly Dictionary<InputIdentifier, InputVector> _vectors = new Dictionary<InputIdentifier, InputVector>();
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readonly List<InputEvent> _events = new List<InputEvent>();
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public SimpleInputConsumer(InputManager manager) { _manager = manager; }
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public void Activate() {
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lock (_lock) {
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_events.Clear();
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}
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_manager.EnumerateHandlers(h => h.OnInput += OnInput);
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}
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public void Deactivate() {
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_manager.EnumerateHandlers(h => h.OnInput -= OnInput);
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}
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protected void OnInput(InputIdentifier id, InputVector vec) {
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lock (_lock) {
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InputVector vec0;
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if (_vectors.TryGetValue(id, out vec0)) {
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_events.Add(new InputEvent {
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Id = id,
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From = vec0,
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To = vec,
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});
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if (vec.IsNull) _vectors.Remove(id);
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else _vectors[id] = vec;
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}
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else {
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_events.Add(new InputEvent {
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Id = id,
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From = new InputVector(vec.Time),
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To = vec,
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});
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_vectors.Add(id, vec);
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}
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}
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}
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public void EnumerateEvents(Action<InputEvent> cb) {
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lock (_lock) {
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foreach (var ev in _events) cb(ev);
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_events.Clear();
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8fd2d5f1c7ba0c74c9ce8775075750db
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -9,19 +9,19 @@ namespace Cryville.Common.Unity.Input {
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public UnityKeyHandler() { }
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protected override void ActivateImpl() {
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protected override void Activate() {
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receiver = new GameObject("__keyrecv__");
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recvcomp = receiver.AddComponent<T>();
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recvcomp.SetCallback(Feed);
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}
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protected override void DeactivateImpl() {
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protected override void Deactivate() {
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if (receiver) GameObject.Destroy(receiver);
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}
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public override void Dispose(bool disposing) {
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if (disposing) {
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DeactivateImpl();
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Deactivate();
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}
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}
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@@ -44,7 +44,7 @@ namespace Cryville.Common.Unity.Input {
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public abstract class UnityKeyReceiver<T> : MonoBehaviour where T : UnityKeyReceiver<T> {
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protected Action<int, int, InputVector> Callback;
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protected readonly List<int> Keys = new List<int>();
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protected readonly HashSet<int> Keys = new HashSet<int>();
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public void SetCallback(Action<int, int, InputVector> h) {
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Callback = h;
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}
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@@ -12,18 +12,18 @@ namespace Cryville.Common.Unity.Input {
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}
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}
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protected override void ActivateImpl() {
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protected override void Activate() {
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receiver = new GameObject("__mouserecv__");
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receiver.AddComponent<UnityMouseReceiver>().SetHandler(this);
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}
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protected override void DeactivateImpl() {
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protected override void Deactivate() {
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if (receiver) GameObject.Destroy(receiver);
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}
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public override void Dispose(bool disposing) {
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if (disposing) {
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DeactivateImpl();
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Deactivate();
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}
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}
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@@ -12,18 +12,18 @@ namespace Cryville.Common.Unity.Input {
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}
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}
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protected override void ActivateImpl() {
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protected override void Activate() {
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receiver = new GameObject("__touchrecv__");
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receiver.AddComponent<UnityPointerReceiver>().SetHandler(this);
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}
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protected override void DeactivateImpl() {
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protected override void Deactivate() {
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if (receiver) GameObject.Destroy(receiver);
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}
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public override void Dispose(bool disposing) {
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if (disposing) {
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DeactivateImpl();
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Deactivate();
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}
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}
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@@ -61,7 +61,7 @@ namespace Cryville.Common.Unity.Input {
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public const int TABLET_DISABLE_PENBARRELFEEDBACK = 0x00000010;
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public const int TABLET_DISABLE_FLICKS = 0x00010000;
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protected override void ActivateImpl() {
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protected override void Activate() {
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newWndProc = WndProc;
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newWndProcPtr = Marshal.GetFunctionPointerForDelegate(newWndProc);
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oldWndProcPtr = SetWindowLongPtr(hMainWindow, -4, newWndProcPtr);
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@@ -77,7 +77,7 @@ namespace Cryville.Common.Unity.Input {
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);
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}
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protected override void DeactivateImpl() {
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protected override void Deactivate() {
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if (pressAndHoldAtomID != 0) {
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NativeMethods.RemoveProp(hMainWindow, PRESS_AND_HOLD_ATOM);
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NativeMethods.GlobalDeleteAtom(pressAndHoldAtomID);
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@@ -142,7 +142,7 @@ namespace Cryville.Common.Unity.Input {
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}
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public override void Dispose(bool disposing) {
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DeactivateImpl();
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Deactivate();
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if (usePointerMessage)
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NativeMethods.EnableMouseInPointer(false);
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Instance = null;
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