Code cleanup.
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@@ -46,7 +46,7 @@ namespace Cryville.Crtr.Components {
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Dictionary<char, SpriteInfo> m_frames;
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public Dictionary<char, SpriteInfo> Frames {
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get { return m_frames; }
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set { m_frames = value; UpdateFrames(); UpdateScale(); }
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set { m_frames = value; UpdateFrames(); }
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}
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readonly TargetString m_value = new TargetString();
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@@ -99,6 +99,7 @@ namespace Cryville.Crtr.Components {
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}
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}
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UpdateColor();
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UpdateScale();
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}
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float sum_x;
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