Pull up material disposal to MeshBase.
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@@ -86,6 +86,7 @@ namespace Cryville.Crtr.Components {
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var m = new MeshWrapper();
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m.Init(mesh.MeshTransform);
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m.Mesh = new Mesh();
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m.Renderer.material = MeshWrapper.NewMaterial(); // TODO Destroy or add to `materials`
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m.Renderer.material.mainTexture = tex;
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meshes.Add(tex, m);
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verts.Add(tex, new List<Vector3>());
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