refactor: Update Unity to 2022.3.62
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@@ -33,7 +33,7 @@ namespace Cryville.Crtr.Skin {
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ChartEvent _ctxev;
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ContainerState _ctxstate;
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internal static readonly int _VAR_EFFECT_INDEX = IdentifierManager.Shared.Request("effect_index");
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readonly PropStores.Float _indexst = new PropStores.Float();
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readonly PropStores.Float _indexst = new();
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public float Index {
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get { return _indexst.Value; }
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set { _indexst.Value = value; }
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