refactor: Update Unity to 2022.3.62

This commit is contained in:
2025-06-21 01:22:02 +08:00
parent d71bf7d4a5
commit 283783954f
112 changed files with 778 additions and 907 deletions

View File

@@ -113,7 +113,7 @@ namespace Cryville.Common.Unity.UI {
private bool initialized;
private GameObject[][] lines;
private int[] refl;
Vector2 cpos = new Vector2(0, 1);
Vector2 cpos = new(0, 1);
Vector2 pprectsize;
#pragma warning disable IDE0051

View File

@@ -35,8 +35,7 @@ namespace Cryville.Common.Unity.UI {
if (MaxFallbackCount <= 0) break;
}
else {
if (_font.fallbackFontAssetTable == null)
_font.fallbackFontAssetTable = new List<FontAsset>();
_font.fallbackFontAssetTable ??= new List<FontAsset>();
_font.fallbackFontAssetTable.Add(ifont);
Shared.Logger.Log(1, "UI", "Using fallback font #{0}: {1}", _font.fallbackFontAssetTable.Count, typeface.FullName);
if (_font.fallbackFontAssetTable.Count >= MaxFallbackCount) break;