Files
crtr/Assets/Cryville/Common/Unity/UI/TMPAutoFont.cs

70 lines
2.4 KiB
C#

using Cryville.Common.Font;
using Cryville.Culture;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Reflection;
using TMPro;
using UnityEngine;
using UnityEngine.TextCore.LowLevel;
using UnityEngine.TextCore.Text;
namespace Cryville.Common.Unity.UI {
[RequireComponent(typeof(TextMeshProUGUI))]
public class TMPAutoFont : MonoBehaviour {
public static Shader DefaultShader;
public static FontMatcher FontMatcher;
public static int MaxFallbackCount = 4;
static FontAsset _font;
TextMeshProUGUI _text;
[SerializeField]
Shader m_shader;
void Awake() {
if (FontMatcher == null) return;
_text = GetComponent<TextMeshProUGUI>();
if (_font == null) {
foreach (var typeface in FontMatcher.MatchLanguage(new LanguageId(CultureInfo.CurrentCulture.Name), true)) {
try {
var ifont = CreateFontAsset(typeface.File.FullName, typeface.IndexInFile);
if (m_shader) ifont.material.shader = m_shader;
else if (DefaultShader) ifont.material.shader = DefaultShader;
if (_font == null) {
_font = ifont;
Shared.Logger.Log(1, "UI", "Using main font: {0}", typeface.FullName);
if (MaxFallbackCount <= 0) break;
}
else {
_font.fallbackFontAssetTable ??= new List<FontAsset>();
_font.fallbackFontAssetTable.Add(ifont);
Shared.Logger.Log(1, "UI", "Using fallback font #{0}: {1}", _font.fallbackFontAssetTable.Count, typeface.FullName);
if (_font.fallbackFontAssetTable.Count >= MaxFallbackCount) break;
}
}
catch (Exception) { }
}
}
_text.font = _font;
}
static MethodInfo _methodCreateFontAsset;
static readonly object[] _paramsCreateFontAsset = new object[] { null, null, 90, 9, GlyphRenderMode.SDFAA, 1024, 1024, Type.Missing, Type.Missing };
static FontAsset CreateFontAsset(string path, int index) {
if (_methodCreateFontAsset == null) {
_methodCreateFontAsset = typeof(FontAsset).GetMethod(
"CreateFontAsset", BindingFlags.Static | BindingFlags.NonPublic, null,
new Type[] {
typeof(string), typeof(int), typeof(int), typeof(int),
typeof(GlyphRenderMode), typeof(int), typeof(int),
typeof(AtlasPopulationMode), typeof(bool)
},
null
);
}
_paramsCreateFontAsset[0] = path;
_paramsCreateFontAsset[1] = index;
return (FontAsset)_methodCreateFontAsset.Invoke(null, _paramsCreateFontAsset);
}
}
}