refactor: Update Unity to 2022.3.62
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@@ -4,7 +4,7 @@ using System.Diagnostics;
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namespace Cryville.Common {
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public class Coroutine {
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readonly IEnumerator<float> _enumerator;
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readonly Stopwatch _stopwatch = new Stopwatch();
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readonly Stopwatch _stopwatch = new();
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public float Progress { get; private set; }
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public Coroutine(IEnumerator<float> enumerator) {
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_enumerator = enumerator;
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