Files
crtr/Assets/Cryville/Common/Coroutine.cs

27 lines
688 B
C#

using System.Collections.Generic;
using System.Diagnostics;
namespace Cryville.Common {
public class Coroutine {
readonly IEnumerator<float> _enumerator;
readonly Stopwatch _stopwatch = new();
public float Progress { get; private set; }
public Coroutine(IEnumerator<float> enumerator) {
_enumerator = enumerator;
}
public bool TickOnce() {
if (!_enumerator.MoveNext()) return false;
Progress = _enumerator.Current;
return true;
}
public bool Tick(double minTime) {
_stopwatch.Restart();
while (_stopwatch.Elapsed.TotalSeconds < minTime) {
if (!_enumerator.MoveNext()) return false;
Progress = _enumerator.Current;
}
return true;
}
}
}